SVGAnimatedLength.h [plain text]
#pragma once
#include "SVGAnimatedPropertyTearOff.h"
#include "SVGAnimatedTypeAnimator.h"
#include "SVGAttributeAccessor.h"
#include "SVGLength.h"
namespace WebCore {
class SVGAnimationElement;
using SVGAnimatedLength = SVGAnimatedPropertyTearOff<SVGLength>;
using SVGAnimatedLengthAttribute = SVGAnimatedAttribute<SVGAnimatedLength>;
template<typename OwnerType>
using SVGAnimatedLengthAttributeAccessor = SVGAnimatedAttributeAccessor<OwnerType, SVGAnimatedLengthAttribute, AnimatedLength>;
class SVGAnimatedLengthAnimator final : public SVGAnimatedTypeAnimator {
public:
SVGAnimatedLengthAnimator(SVGAnimationElement*, SVGElement*);
std::unique_ptr<SVGAnimatedType> constructFromString(const String&) override;
std::unique_ptr<SVGAnimatedType> startAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void stopAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void resetAnimValToBaseVal(const SVGElementAnimatedPropertyList&, SVGAnimatedType&) override;
void animValWillChange(const SVGElementAnimatedPropertyList&) override;
void animValDidChange(const SVGElementAnimatedPropertyList&) override;
void addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*) override;
void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*) override;
float calculateDistance(const String& fromString, const String& toString) override;
private:
SVGLengthMode m_lengthMode;
};
}