SVGAnimatedAngle.h [plain text]
#pragma once
#include "SVGAngle.h"
#include "SVGAnimatedPropertyTearOff.h"
#include "SVGAnimatedTypeAnimator.h"
#include "SVGAttribute.h"
namespace WebCore {
class SVGAnimationElement;
using SVGAnimatedAngle = SVGAnimatedPropertyTearOff<SVGAngle>;
using SVGAnimatedAngleAttribute = SVGAnimatedAttribute<SVGAnimatedAngle>;
class SVGAnimatedAngleAnimator final : public SVGAnimatedTypeAnimator {
public:
SVGAnimatedAngleAnimator(SVGAnimationElement*, SVGElement*);
std::unique_ptr<SVGAnimatedType> constructFromString(const String&) override;
std::unique_ptr<SVGAnimatedType> startAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void stopAnimValAnimation(const SVGElementAnimatedPropertyList&) override;
void resetAnimValToBaseVal(const SVGElementAnimatedPropertyList&, SVGAnimatedType&) override;
void animValWillChange(const SVGElementAnimatedPropertyList&) override;
void animValDidChange(const SVGElementAnimatedPropertyList&) override;
void addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*) override;
void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*) override;
float calculateDistance(const String& fromString, const String& toString) override;
};
}