#pragma once
#include "Color.h"
#include "RenderStyleConstants.h"
namespace WebCore {
class BorderValue {
friend class RenderStyle;
public:
BorderValue()
: m_style(static_cast<unsigned>(BorderStyle::None))
, m_isAuto(static_cast<unsigned>(OutlineIsAuto::Off))
{
}
bool nonZero(bool checkStyle = true) const
{
return width() && (!checkStyle || style() != BorderStyle::None);
}
bool isTransparent() const
{
return m_color.isValid() && !m_color.isVisible();
}
bool isVisible(bool checkStyle = true) const
{
return nonZero(checkStyle) && !isTransparent() && (!checkStyle || style() != BorderStyle::Hidden);
}
bool operator==(const BorderValue& o) const
{
return m_width == o.m_width && m_style == o.m_style && m_color == o.m_color;
}
bool operator!=(const BorderValue& o) const
{
return !(*this == o);
}
void setColor(const Color& color)
{
m_color = color;
}
const Color& color() const { return m_color; }
float width() const { return m_width; }
BorderStyle style() const { return static_cast<BorderStyle>(m_style); }
float boxModelWidth() const;
protected:
Color m_color;
float m_width { 3 };
unsigned m_style : 4;
unsigned m_isAuto : 1; };
inline float BorderValue::boxModelWidth() const
{
auto style = this->style();
if (style == BorderStyle::None || style == BorderStyle::Hidden)
return 0;
return width();
}
}