RenderFullScreen.h [plain text]
#pragma once
#if ENABLE(FULLSCREEN_API)
#include "RenderBlockFlow.h"
#include "RenderFlexibleBox.h"
namespace WebCore {
class RenderFullScreen final : public RenderFlexibleBox {
WTF_MAKE_ISO_ALLOCATED(RenderFullScreen);
public:
RenderFullScreen(Document&, RenderStyle&&);
virtual ~RenderFullScreen();
const char* renderName() const override { return "RenderFullScreen"; }
RenderBlock* placeholder() { return m_placeholder.get(); }
void setPlaceholder(RenderBlock& placeholder) { m_placeholder = makeWeakPtr(placeholder); }
static RenderPtr<RenderFullScreen> wrapNewRenderer(RenderTreeBuilder&, RenderPtr<RenderElement>, RenderElement& parent, Document&);
static void wrapExistingRenderer(RenderElement&, Document&);
void unwrapRenderer(bool& requiresRenderTreeRebuild);
ItemPosition selfAlignmentNormalBehavior(const RenderBox* = nullptr) const override { return ItemPosition::Center; }
private:
bool isRenderFullScreen() const override { return true; }
bool isFlexibleBoxImpl() const override { return true; }
protected:
WeakPtr<RenderBlock> m_placeholder;
};
class RenderFullScreenPlaceholder final : public RenderBlockFlow {
WTF_MAKE_ISO_ALLOCATED(RenderFullScreenPlaceholder);
public:
RenderFullScreenPlaceholder(Document&, RenderStyle&&);
private:
bool isRenderFullScreenPlaceholder() const override;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderFullScreen, isRenderFullScreen())
#endif // ENABLE(FULLSCREEN_API)