GPULegacyTextureMetal.mm [plain text]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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*/
#import "config.h"
#import "GPULegacyTexture.h"
#if ENABLE(WEBMETAL)
#import "GPULegacyDevice.h"
#import "GPULegacyDrawable.h"
#import "GPULegacyTextureDescriptor.h"
#import "Logging.h"
#import <Metal/Metal.h>
namespace WebCore {
GPULegacyTexture::GPULegacyTexture(const GPULegacyDevice& device, const GPULegacyTextureDescriptor& descriptor)
{
LOG(WebMetal, "GPULegacyTexture::GPULegacyTexture()");
if (!descriptor.metal())
return;
m_metal = adoptNS([device.metal() newTextureWithDescriptor:descriptor.metal()]);
}
GPULegacyTexture::GPULegacyTexture(const GPULegacyDrawable& other)
: m_metal { other.texture() }
{
LOG(WebMetal, "GPULegacyTexture::GPULegacyTexture()");
}
unsigned GPULegacyTexture::width() const
{
return m_metal.get().width;
}
unsigned GPULegacyTexture::height() const
{
return m_metal.get().height;
}
MTLTexture *GPULegacyTexture::metal() const
{
return m_metal.get();
}
} // namespace WebCore
#endif