GPULegacyRenderPipelineStateMetal.mm [plain text]
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#import "config.h"
#import "GPULegacyRenderPipelineState.h"
#if ENABLE(WEBMETAL)
#import "GPULegacyDevice.h"
#import "GPULegacyRenderPipelineDescriptor.h"
#import "Logging.h"
#import <Metal/Metal.h>
#import <wtf/text/WTFString.h>
namespace WebCore {
GPULegacyRenderPipelineState::GPULegacyRenderPipelineState(const GPULegacyDevice& device, const GPULegacyRenderPipelineDescriptor& descriptor)
{
LOG(WebMetal, "GPULegacyRenderPipelineState::GPULegacyRenderPipelineState()");
m_metal = adoptNS([device.metal() newRenderPipelineStateWithDescriptor:descriptor.metal() error:nil]);
}
String GPULegacyRenderPipelineState::label() const
{
if (!m_metal)
return emptyString();
return [m_metal label];
}
void GPULegacyRenderPipelineState::setLabel(const String&) const
{
// FIXME: The MTLRenderPipelineState protocol does not allow setting the label.
// The label has to be set on the descriptor when creating the state object.
// We should consider changing the WebMetal interface to not require this!
}
MTLRenderPipelineState *GPULegacyRenderPipelineState::metal() const
{
return m_metal.get();
}
} // namespace WebCore
#endif