GPULegacyRenderPipelineStateMetal.mm   [plain text]


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#import "config.h"
#import "GPULegacyRenderPipelineState.h"

#if ENABLE(WEBMETAL)

#import "GPULegacyDevice.h"
#import "GPULegacyRenderPipelineDescriptor.h"
#import "Logging.h"
#import <Metal/Metal.h>
#import <wtf/text/WTFString.h>

namespace WebCore {

GPULegacyRenderPipelineState::GPULegacyRenderPipelineState(const GPULegacyDevice& device, const GPULegacyRenderPipelineDescriptor& descriptor)
{
    LOG(WebMetal, "GPULegacyRenderPipelineState::GPULegacyRenderPipelineState()");

    m_metal = adoptNS([device.metal() newRenderPipelineStateWithDescriptor:descriptor.metal() error:nil]);
}

String GPULegacyRenderPipelineState::label() const
{
    if (!m_metal)
        return emptyString();
    return [m_metal label];
}

void GPULegacyRenderPipelineState::setLabel(const String&) const
{
    // FIXME: The MTLRenderPipelineState protocol does not allow setting the label.
    // The label has to be set on the descriptor when creating the state object.
    // We should consider changing the WebMetal interface to not require this!
}

MTLRenderPipelineState *GPULegacyRenderPipelineState::metal() const
{
    return m_metal.get();
}

} // namespace WebCore

#endif