GPULegacyRenderPassDepthAttachmentDescriptorMetal.mm   [plain text]


/*
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#import "config.h"
#import "GPULegacyRenderPassDepthAttachmentDescriptor.h"

#if ENABLE(WEBMETAL)

#import "GPULegacyRenderPassAttachmentDescriptor.h"
#import "Logging.h"
#import <Metal/Metal.h>

namespace WebCore {

GPULegacyRenderPassDepthAttachmentDescriptor::GPULegacyRenderPassDepthAttachmentDescriptor(MTLRenderPassDepthAttachmentDescriptor *metal)
    : GPULegacyRenderPassAttachmentDescriptor { metal }
{
    LOG(WebMetal, "GPULegacyRenderPassDepthAttachmentDescriptor::GPULegacyRenderPassDepthAttachmentDescriptor()");
}

double GPULegacyRenderPassDepthAttachmentDescriptor::clearDepth() const
{
    auto* metal = this->metal();
    if (!metal)
        return 0;

    return [metal clearDepth];
}

void GPULegacyRenderPassDepthAttachmentDescriptor::setClearDepth(double newClearDepth) const
{
    [metal() setClearDepth:newClearDepth];
}

MTLRenderPassDepthAttachmentDescriptor *GPULegacyRenderPassDepthAttachmentDescriptor::metal() const
{
    return static_cast<MTLRenderPassDepthAttachmentDescriptor *>(GPULegacyRenderPassAttachmentDescriptor::metal());
}

} // namespace WebCore

#endif