GPULegacyRenderPassAttachmentDescriptorMetal.mm [plain text]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
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*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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#import "config.h"
#import "GPULegacyRenderPassAttachmentDescriptor.h"
#if ENABLE(WEBMETAL)
#import "GPULegacyTexture.h"
#import "Logging.h"
#import <Metal/Metal.h>
namespace WebCore {
GPULegacyRenderPassAttachmentDescriptor::GPULegacyRenderPassAttachmentDescriptor(MTLRenderPassAttachmentDescriptor *metal)
: m_metal { metal }
{
LOG(WebMetal, "GPULegacyRenderPassAttachmentDescriptor::GPULegacyRenderPassAttachmentDescriptor()");
}
unsigned GPULegacyRenderPassAttachmentDescriptor::loadAction() const
{
return [m_metal loadAction];
}
void GPULegacyRenderPassAttachmentDescriptor::setLoadAction(unsigned newLoadAction) const
{
// FIXME: Should this range check for legitimate values?
[m_metal setLoadAction:static_cast<MTLLoadAction>(newLoadAction)];
}
unsigned GPULegacyRenderPassAttachmentDescriptor::storeAction() const
{
return [m_metal storeAction];
}
void GPULegacyRenderPassAttachmentDescriptor::setStoreAction(unsigned newStoreAction) const
{
// FIXME: Should this range check for legitimate values?
[m_metal setStoreAction:static_cast<MTLStoreAction>(newStoreAction)];
}
void GPULegacyRenderPassAttachmentDescriptor::setTexture(const GPULegacyTexture& texture) const
{
[m_metal setTexture:texture.metal()];
}
MTLRenderPassAttachmentDescriptor *GPULegacyRenderPassAttachmentDescriptor::metal() const
{
return m_metal.get();
}
} // namespace WebCore
#endif