GPULegacyRenderPassAttachmentDescriptorMetal.mm   [plain text]


/*
 * Copyright (C) 2017 Apple Inc. All rights reserved.
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#import "config.h"
#import "GPULegacyRenderPassAttachmentDescriptor.h"

#if ENABLE(WEBMETAL)

#import "GPULegacyTexture.h"
#import "Logging.h"

#import <Metal/Metal.h>

namespace WebCore {

GPULegacyRenderPassAttachmentDescriptor::GPULegacyRenderPassAttachmentDescriptor(MTLRenderPassAttachmentDescriptor *metal)
    : m_metal { metal }
{
    LOG(WebMetal, "GPULegacyRenderPassAttachmentDescriptor::GPULegacyRenderPassAttachmentDescriptor()");
}

unsigned GPULegacyRenderPassAttachmentDescriptor::loadAction() const
{
    return [m_metal loadAction];
}

void GPULegacyRenderPassAttachmentDescriptor::setLoadAction(unsigned newLoadAction) const
{
    // FIXME: Should this range check for legitimate values?
    [m_metal setLoadAction:static_cast<MTLLoadAction>(newLoadAction)];
}

unsigned GPULegacyRenderPassAttachmentDescriptor::storeAction() const
{
    return [m_metal storeAction];
}

void GPULegacyRenderPassAttachmentDescriptor::setStoreAction(unsigned newStoreAction) const
{
    // FIXME: Should this range check for legitimate values?
    [m_metal setStoreAction:static_cast<MTLStoreAction>(newStoreAction)];
}

void GPULegacyRenderPassAttachmentDescriptor::setTexture(const GPULegacyTexture& texture) const
{
    [m_metal setTexture:texture.metal()];
}

MTLRenderPassAttachmentDescriptor *GPULegacyRenderPassAttachmentDescriptor::metal() const
{
    return m_metal.get();
}

} // namespace WebCore

#endif