GPULegacyRenderCommandEncoderMetal.mm [plain text]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
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* modification, are permitted provided that the following conditions
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* 1. Redistributions of source code must retain the above copyright
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* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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#import "config.h"
#import "GPULegacyRenderCommandEncoder.h"
#if ENABLE(WEBMETAL)
#import "GPULegacyBuffer.h"
#import "GPULegacyCommandBuffer.h"
#import "GPULegacyDepthStencilState.h"
#import "GPULegacyRenderPassDescriptor.h"
#import "GPULegacyRenderPipelineState.h"
#import "Logging.h"
#import <Metal/Metal.h>
namespace WebCore {
GPULegacyRenderCommandEncoder::GPULegacyRenderCommandEncoder(const GPULegacyCommandBuffer& buffer, const GPULegacyRenderPassDescriptor& descriptor)
{
LOG(WebMetal, "GPULegacyRenderCommandEncoder::GPULegacyRenderCommandEncoder()");
if (!descriptor.metal())
return;
m_metal = [buffer.metal() renderCommandEncoderWithDescriptor:descriptor.metal()];
}
void GPULegacyRenderCommandEncoder::setRenderPipelineState(const GPULegacyRenderPipelineState& renderPipelineState) const
{
if (!renderPipelineState.metal())
return;
[m_metal setRenderPipelineState:renderPipelineState.metal()];
}
void GPULegacyRenderCommandEncoder::setDepthStencilState(const GPULegacyDepthStencilState& depthStencilState) const
{
if (!depthStencilState.metal())
return;
[m_metal setDepthStencilState:depthStencilState.metal()];
}
void GPULegacyRenderCommandEncoder::setVertexBuffer(const GPULegacyBuffer& buffer, unsigned offset, unsigned index) const
{
if (!buffer.metal())
return;
[m_metal setVertexBuffer:buffer.metal() offset:offset atIndex:index];
}
void GPULegacyRenderCommandEncoder::setFragmentBuffer(const GPULegacyBuffer& buffer, unsigned offset, unsigned index) const
{
if (!buffer.metal())
return;
[m_metal setFragmentBuffer:buffer.metal() offset:offset atIndex:index];
}
void GPULegacyRenderCommandEncoder::drawPrimitives(unsigned type, unsigned start, unsigned count) const
{
// FIXME: Why do we need a specially optimized path for count of 0?
if (!count)
return;
[m_metal drawPrimitives:static_cast<MTLPrimitiveType>(type) vertexStart:start vertexCount:count];
}
void GPULegacyRenderCommandEncoder::endEncoding() const
{
[m_metal endEncoding];
}
} // namespace WebCore
#endif