GPULegacyLibraryMetal.mm [plain text]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GPULegacyLibrary.h"
#if ENABLE(WEBMETAL)
#import "GPULegacyDevice.h"
#import "Logging.h"
#import <Metal/Metal.h>
#import <wtf/Vector.h>
#import <wtf/text/WTFString.h>
namespace WebCore {
GPULegacyLibrary::GPULegacyLibrary(const GPULegacyDevice& device, const String& sourceCode)
{
LOG(WebMetal, "GPULegacyLibrary::GPULegacyLibrary()");
if (!device.metal())
return;
NSError *error = [NSError errorWithDomain:@"com.apple.WebKit.GPU" code:1 userInfo:nil];
m_metal = adoptNS([device.metal() newLibraryWithSource:sourceCode options:nil error:&error]);
if (!m_metal)
LOG(WebMetal, "Compilation error: %s", [[error localizedDescription] UTF8String]);
}
String GPULegacyLibrary::label() const
{
if (!m_metal)
return emptyString();
return [m_metal label];
}
void GPULegacyLibrary::setLabel(const String& label) const
{
ASSERT(m_metal);
[m_metal setLabel:label];
}
Vector<String> GPULegacyLibrary::functionNames() const
{
auto array = [m_metal functionNames];
Vector<String> vector;
vector.reserveInitialCapacity(array.count);
for (NSString *string in array)
vector.uncheckedAppend(string);
return vector;
}
} // namespace WebCore
#endif