GPULegacyDeviceMetal.mm [plain text]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GPULegacyDevice.h"
#if ENABLE(WEBMETAL)
#import "Logging.h"
#import "WebMetalLayer.h"
#import <JavaScriptCore/ArrayBuffer.h>
#import <Metal/Metal.h>
#import <wtf/BlockObjCExceptions.h>
namespace WebCore {
GPULegacyDevice::GPULegacyDevice()
: m_metal { adoptNS(MTLCreateSystemDefaultDevice()) }
{
if (!m_metal) {
LOG(WebMetal, "GPULegacyDevice::GPULegacyDevice -- could not create the device. This usually means Metal is not available on this hardware.");
return;
}
LOG(WebMetal, "GPULegacyDevice::GPULegacyDevice Metal device is %p", m_metal.get());
BEGIN_BLOCK_OBJC_EXCEPTIONS
m_layer = adoptNS([[WebMetalLayer alloc] initWithGPUDevice:this]);
[m_layer setOpaque:0];
[m_layer setName:@"WebMetal Layer"];
// FIXME: WebMetal - Should this be in the WebMetalLayer initializer?
[m_layer setDevice:m_metal.get()];
[m_layer setPixelFormat:MTLPixelFormatBGRA8Unorm];
[m_layer setFramebufferOnly:YES];
END_BLOCK_OBJC_EXCEPTIONS
}
void GPULegacyDevice::disconnect()
{
m_layer.get().context = nullptr;
// FIXME: Should we also clear out the device property, which has the MTLDevice?
}
void GPULegacyDevice::reshape(int width, int height) const
{
[m_layer setBounds:CGRectMake(0, 0, width, height)];
[m_layer setDrawableSize:CGSizeMake(width, height)];
// FIXME: WebMetal - Lots of reshape stuff should go here. See GC3D.
}
CALayer *GPULegacyDevice::platformLayer() const
{
return m_layer.get();
}
bool GPULegacyDevice::operator!() const
{
return !m_metal;
}
} // namespace WebCore
#endif