GPULegacyDeviceMetal.mm   [plain text]


/*
 * Copyright (C) 2017 Apple Inc. All rights reserved.
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 * modification, are permitted provided that the following conditions
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 *
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#import "config.h"
#import "GPULegacyDevice.h"

#if ENABLE(WEBMETAL)

#import "Logging.h"
#import "WebMetalLayer.h"
#import <JavaScriptCore/ArrayBuffer.h>
#import <Metal/Metal.h>
#import <wtf/BlockObjCExceptions.h>

namespace WebCore {

GPULegacyDevice::GPULegacyDevice()
    : m_metal { adoptNS(MTLCreateSystemDefaultDevice()) }
{

    if (!m_metal) {
        LOG(WebMetal, "GPULegacyDevice::GPULegacyDevice -- could not create the device. This usually means Metal is not available on this hardware.");
        return;
    }

    LOG(WebMetal, "GPULegacyDevice::GPULegacyDevice Metal device is %p", m_metal.get());

    BEGIN_BLOCK_OBJC_EXCEPTIONS

    m_layer = adoptNS([[WebMetalLayer alloc] initWithGPUDevice:this]);
    [m_layer setOpaque:0];
    [m_layer setName:@"WebMetal Layer"];

    // FIXME: WebMetal - Should this be in the WebMetalLayer initializer?
    [m_layer setDevice:m_metal.get()];
    [m_layer setPixelFormat:MTLPixelFormatBGRA8Unorm];
    [m_layer setFramebufferOnly:YES];

    END_BLOCK_OBJC_EXCEPTIONS
}

void GPULegacyDevice::disconnect()
{
    m_layer.get().context = nullptr;
    // FIXME: Should we also clear out the device property, which has the MTLDevice?
}

void GPULegacyDevice::reshape(int width, int height) const
{
    [m_layer setBounds:CGRectMake(0, 0, width, height)];
    [m_layer setDrawableSize:CGSizeMake(width, height)];

    // FIXME: WebMetal - Lots of reshape stuff should go here. See GC3D.
}

CALayer *GPULegacyDevice::platformLayer() const
{
    return m_layer.get();
}

bool GPULegacyDevice::operator!() const
{
    return !m_metal;
}

} // namespace WebCore

#endif