GPULegacyDepthStencilStateMetal.mm [plain text]
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#import "config.h"
#import "GPULegacyDepthStencilState.h"
#if ENABLE(WEBMETAL)
#import "GPULegacyDepthStencilDescriptor.h"
#import "GPULegacyDevice.h"
#import "Logging.h"
#import <Metal/Metal.h>
#import <wtf/text/WTFString.h>
namespace WebCore {
GPULegacyDepthStencilState::GPULegacyDepthStencilState(const GPULegacyDevice& device, const GPULegacyDepthStencilDescriptor& descriptor)
{
LOG(WebMetal, "GPULegacyDepthStencilState::GPULegacyDepthStencilState()");
m_metal = adoptNS([device.metal() newDepthStencilStateWithDescriptor:descriptor.metal()]);
}
String GPULegacyDepthStencilState::label() const
{
if (!m_metal)
return emptyString();
return [m_metal label];
}
void GPULegacyDepthStencilState::setLabel(const String&) const
{
// FIXME: The MTLDepthStencilState protocol does not allow setting the label.
// The label has to be set on the descriptor when creating the state object.
// We should consider changing the WebMetal interface to not require this!
}
} // namespace WebCore
#endif