GPULegacyDepthStencilStateMetal.mm   [plain text]


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#import "config.h"
#import "GPULegacyDepthStencilState.h"

#if ENABLE(WEBMETAL)

#import "GPULegacyDepthStencilDescriptor.h"
#import "GPULegacyDevice.h"
#import "Logging.h"
#import <Metal/Metal.h>
#import <wtf/text/WTFString.h>

namespace WebCore {

GPULegacyDepthStencilState::GPULegacyDepthStencilState(const GPULegacyDevice& device, const GPULegacyDepthStencilDescriptor& descriptor)
{
    LOG(WebMetal, "GPULegacyDepthStencilState::GPULegacyDepthStencilState()");

    m_metal = adoptNS([device.metal() newDepthStencilStateWithDescriptor:descriptor.metal()]);
}

String GPULegacyDepthStencilState::label() const
{
    if (!m_metal)
        return emptyString();

    return [m_metal label];
}

void GPULegacyDepthStencilState::setLabel(const String&) const
{
    // FIXME: The MTLDepthStencilState protocol does not allow setting the label.
    // The label has to be set on the descriptor when creating the state object.
    // We should consider changing the WebMetal interface to not require this!
}
    
} // namespace WebCore

#endif