GPULegacyDepthStencilDescriptorMetal.mm   [plain text]


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#import "config.h"
#import "GPULegacyDepthStencilDescriptor.h"

#if ENABLE(WEBMETAL)

#import "GPULegacyEnums.h"
#import "Logging.h"
#import <Metal/Metal.h>

namespace WebCore {

GPULegacyDepthStencilDescriptor::GPULegacyDepthStencilDescriptor()
    : m_metal { adoptNS([MTLDepthStencilDescriptor new]) }
{
    LOG(WebMetal, "GPULegacyDepthStencilDescriptor::GPULegacyDepthStencilDescriptor()");
}

bool GPULegacyDepthStencilDescriptor::depthWriteEnabled() const
{
    return [m_metal isDepthWriteEnabled];
}

void GPULegacyDepthStencilDescriptor::setDepthWriteEnabled(bool newDepthWriteEnabled) const
{
    [m_metal setDepthWriteEnabled:newDepthWriteEnabled];
}

GPULegacyCompareFunction GPULegacyDepthStencilDescriptor::depthCompareFunction() const
{
    return static_cast<GPULegacyCompareFunction>([m_metal depthCompareFunction]);
}

void GPULegacyDepthStencilDescriptor::setDepthCompareFunction(GPULegacyCompareFunction newFunction) const
{
    // FIXME: Do we need to check if the function value is in range before casting to MTLCompareFunction?
    [m_metal setDepthCompareFunction:static_cast<MTLCompareFunction>(newFunction)];
}

} // namespace WebCore

#endif