GPULegacyDepthStencilDescriptorMetal.mm [plain text]
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#import "config.h"
#import "GPULegacyDepthStencilDescriptor.h"
#if ENABLE(WEBMETAL)
#import "GPULegacyEnums.h"
#import "Logging.h"
#import <Metal/Metal.h>
namespace WebCore {
GPULegacyDepthStencilDescriptor::GPULegacyDepthStencilDescriptor()
: m_metal { adoptNS([MTLDepthStencilDescriptor new]) }
{
LOG(WebMetal, "GPULegacyDepthStencilDescriptor::GPULegacyDepthStencilDescriptor()");
}
bool GPULegacyDepthStencilDescriptor::depthWriteEnabled() const
{
return [m_metal isDepthWriteEnabled];
}
void GPULegacyDepthStencilDescriptor::setDepthWriteEnabled(bool newDepthWriteEnabled) const
{
[m_metal setDepthWriteEnabled:newDepthWriteEnabled];
}
GPULegacyCompareFunction GPULegacyDepthStencilDescriptor::depthCompareFunction() const
{
return static_cast<GPULegacyCompareFunction>([m_metal depthCompareFunction]);
}
void GPULegacyDepthStencilDescriptor::setDepthCompareFunction(GPULegacyCompareFunction newFunction) const
{
// FIXME: Do we need to check if the function value is in range before casting to MTLCompareFunction?
[m_metal setDepthCompareFunction:static_cast<MTLCompareFunction>(newFunction)];
}
} // namespace WebCore
#endif