GPULegacyCommandBufferMetal.mm [plain text]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GPULegacyCommandBuffer.h"
#if ENABLE(WEBMETAL)
#import "GPULegacyCommandQueue.h"
#import "GPULegacyDrawable.h"
#import "Logging.h"
#import <Metal/Metal.h>
#import <wtf/BlockPtr.h>
#import <wtf/MainThread.h>
namespace WebCore {
GPULegacyCommandBuffer::GPULegacyCommandBuffer(const GPULegacyCommandQueue& queue, Function<void()>&& completedCallback)
{
LOG(WebMetal, "GPULegacyCommandBuffer::GPULegacyCommandBuffer()");
m_metal = [queue.metal() commandBuffer];
[m_metal addCompletedHandler:makeBlockPtr([completedCallback = WTFMove(completedCallback)] (id<MTLCommandBuffer>) mutable {
callOnMainThread(WTFMove(completedCallback));
}).get()];
}
void GPULegacyCommandBuffer::presentDrawable(GPULegacyDrawable& drawable) const
{
if (!m_metal || !drawable.metal())
return;
[m_metal presentDrawable:drawable.metal()];
drawable.release();
}
void GPULegacyCommandBuffer::commit() const
{
[m_metal commit];
}
} // namespace WebCore
#endif