/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBMETAL) #include <wtf/RetainPtr.h> OBJC_CLASS MTLRenderPassAttachmentDescriptor; namespace WebCore { class GPULegacyTexture; class GPULegacyRenderPassAttachmentDescriptor { public: ~GPULegacyRenderPassAttachmentDescriptor(); unsigned loadAction() const; void setLoadAction(unsigned) const; unsigned storeAction() const; void setStoreAction(unsigned) const; void setTexture(const GPULegacyTexture&) const; #if USE(METAL) MTLRenderPassAttachmentDescriptor *metal() const; #endif #if USE(METAL) protected: explicit GPULegacyRenderPassAttachmentDescriptor(MTLRenderPassAttachmentDescriptor *); private: RetainPtr<MTLRenderPassAttachmentDescriptor> m_metal; #endif }; } // namespace WebCore #endif