/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBMETAL) #include <wtf/RetainPtr.h> OBJC_PROTOCOL(MTLRenderCommandEncoder); namespace WebCore { class GPULegacyBuffer; class GPULegacyCommandBuffer; class GPULegacyDepthStencilState; class GPULegacyRenderPassDescriptor; class GPULegacyRenderPipelineState; class GPULegacyRenderCommandEncoder { public: GPULegacyRenderCommandEncoder(const GPULegacyCommandBuffer&, const GPULegacyRenderPassDescriptor&); ~GPULegacyRenderCommandEncoder(); void setRenderPipelineState(const GPULegacyRenderPipelineState&) const; void setDepthStencilState(const GPULegacyDepthStencilState&) const; void setVertexBuffer(const GPULegacyBuffer&, unsigned offset, unsigned index) const; void setFragmentBuffer(const GPULegacyBuffer&, unsigned offset, unsigned index) const; void drawPrimitives(unsigned type, unsigned start, unsigned count) const; void endEncoding() const; #if USE(METAL) private: RetainPtr<MTLRenderCommandEncoder> m_metal; #endif }; } // namespace WebCore #endif