FloatingState.cpp   [plain text]


/*
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#include "config.h"
#include "FloatingState.h"

#if ENABLE(LAYOUT_FORMATTING_CONTEXT)

#include "FormattingContext.h"
#include "LayoutBox.h"
#include "LayoutContainer.h"
#include "LayoutState.h"
#include <wtf/IsoMallocInlines.h>

namespace WebCore {
namespace Layout {

WTF_MAKE_ISO_ALLOCATED_IMPL(FloatingState);

FloatingState::FloatItem::FloatItem(const Box& layoutBox, const FloatingState& floatingState)
    : m_layoutBox(makeWeakPtr(layoutBox))
    , m_absoluteDisplayBox(FormattingContext::mapBoxToAncestor(floatingState.layoutState(), layoutBox, downcast<Container>(floatingState.root())))
{
}

FloatingState::FloatingState(LayoutState& layoutState, const Box& formattingContextRoot)
    : m_layoutState(layoutState)
    , m_formattingContextRoot(makeWeakPtr(formattingContextRoot))
{
}

#ifndef NDEBUG
static bool belongsToThisFloatingContext(const Box& layoutBox, const Box& floatingStateRoot)
{
    auto& formattingContextRoot = layoutBox.formattingContextRoot();
    if (&formattingContextRoot == &floatingStateRoot)
        return true;

    // Maybe the layout box belongs to an inline formatting context that inherits the floating state from the parent (block) formatting context. 
    if (!formattingContextRoot.establishesInlineFormattingContext())
        return false;

    return &formattingContextRoot.formattingContextRoot() == &floatingStateRoot;
}
#endif

void FloatingState::remove(const Box& layoutBox)
{
    for (size_t index = 0; index < m_floats.size(); ++index) {
        if (m_floats[index] == layoutBox) {
            m_floats.remove(index);
            return;
        }
    }
    ASSERT_NOT_REACHED();
}

void FloatingState::append(const Box& layoutBox)
{
    ASSERT(is<Container>(*m_formattingContextRoot));
    ASSERT(belongsToThisFloatingContext(layoutBox, *m_formattingContextRoot));
    ASSERT(is<Container>(*m_formattingContextRoot));

    m_floats.append({ layoutBox, *this });
}

FloatingState::Constraints FloatingState::constraints(PositionInContextRoot verticalPosition, const Box& formattingContextRoot) const
{
    if (isEmpty())
        return { };

    // 1. Convert vertical position if this floating context is inherited.
    // 2. Find the inner left/right floats at verticalPosition.
    // 3. Convert left/right positions back to formattingContextRoot's cooridnate system.
    auto coordinateMappingIsRequired = &root() != &formattingContextRoot;
    auto adjustedPosition = Point { 0, verticalPosition };

    if (coordinateMappingIsRequired)
        adjustedPosition = FormattingContext::mapCoordinateToAncestor(m_layoutState, adjustedPosition, downcast<Container>(formattingContextRoot), downcast<Container>(root()));

    Constraints constraints;
    for (int index = m_floats.size() - 1; index >= 0; --index) {
        auto& floatItem = m_floats[index];

        if (constraints.left && floatItem.isLeftPositioned())
            continue;

        if (constraints.right && !floatItem.isLeftPositioned())
            continue;

        auto rect = floatItem.rectWithMargin();
        if (!(rect.top() <= adjustedPosition.y && adjustedPosition.y < rect.bottom()))
            continue;

        if (floatItem.isLeftPositioned())
            constraints.left = PositionInContextRoot { rect.right() };
        else
            constraints.right = PositionInContextRoot { rect.left() };

        if (constraints.left && constraints.right)
            break;
    }

    if (coordinateMappingIsRequired) {
        if (constraints.left)
            constraints.left = PositionInContextRoot { *constraints.left - adjustedPosition.x };

        if (constraints.right)
            constraints.right = PositionInContextRoot { *constraints.right - adjustedPosition.x };
    }

    return constraints;
}

Optional<PositionInContextRoot> FloatingState::bottom(const Box& formattingContextRoot, Clear type) const
{
    if (m_floats.isEmpty())
        return { };

    // TODO: Currently this is only called once for each formatting context root with floats per layout.
    // Cache the value if we end up calling it more frequently (and update it at append/remove).
    Optional<PositionInContextRoot> bottom;
    for (auto& floatItem : m_floats) {
        // Ignore floats from other formatting contexts when the floating state is inherited.
        if (!floatItem.inFormattingContext(formattingContextRoot))
            continue;

        if ((type == Clear::Left && !floatItem.isLeftPositioned())
            || (type == Clear::Right && floatItem.isLeftPositioned()))
            continue;

        auto floatsBottom = floatItem.rectWithMargin().bottom();
        if (bottom) {
            bottom = std::max<PositionInContextRoot>(*bottom, { floatsBottom });
            continue;
        }
        bottom = PositionInContextRoot { floatsBottom };
    }
    return bottom;
}

}
}
#endif