FloatAvoider.cpp   [plain text]


/*
 * Copyright (C) 2018 Apple Inc. All rights reserved.
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 *
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#include "config.h"
#include "FloatAvoider.h"

#if ENABLE(LAYOUT_FORMATTING_CONTEXT)

#include "LayoutBox.h"
#include "LayoutContainer.h"
#include "LayoutState.h"
#include <wtf/IsoMallocInlines.h>

namespace WebCore {
namespace Layout {

WTF_MAKE_ISO_ALLOCATED_IMPL(FloatAvoider);

FloatAvoider::FloatAvoider(const Box& layoutBox, const FloatingState& floatingState, const LayoutState& layoutState)
    : m_layoutBox(makeWeakPtr(layoutBox))
    , m_floatingState(floatingState)
    , m_absoluteDisplayBox(FormattingContext::mapBoxToAncestor(layoutState, layoutBox, downcast<Container>(floatingState.root())))
    , m_containingBlockAbsoluteDisplayBox(layoutBox.containingBlock() == &floatingState.root() ? Display::Box(layoutState.displayBoxForLayoutBox(*layoutBox.containingBlock())) : FormattingContext::mapBoxToAncestor(layoutState, *layoutBox.containingBlock(), downcast<Container>(floatingState.root())))
    , m_initialVerticalPosition({ m_absoluteDisplayBox.top() })
{
    ASSERT(m_layoutBox->establishesBlockFormattingContext());
}

void FloatAvoider::setHorizontalConstraints(HorizontalConstraints horizontalConstraints)
{
    if ((isLeftAligned() && !horizontalConstraints.left) || (!isLeftAligned() && !horizontalConstraints.right)) {
        // No constraints? Set horizontal position back to the inital value.
        m_absoluteDisplayBox.setLeft(initialHorizontalPosition());
        return;
    }

    auto constrainWithContainingBlock = [&](auto left) -> PositionInContextRoot {
        // Horizontal position is constrained by the containing block's content box.
        // Compute the horizontal position for the new floating by taking both the contining block and the current left/right floats into account.
        auto containingBlockContentBoxLeft = m_containingBlockAbsoluteDisplayBox.left() + m_containingBlockAbsoluteDisplayBox.contentBoxLeft();
        if (isLeftAligned())
            return std::max<PositionInContextRoot>({ containingBlockContentBoxLeft + marginStart() }, left);

        // Make sure it does not overflow the containing block on the right.
        auto containingBlockContentBoxRight = containingBlockContentBoxLeft + m_containingBlockAbsoluteDisplayBox.contentBoxWidth();
        return std::min<PositionInContextRoot>(left, { containingBlockContentBoxRight - marginBoxWidth() + marginStart() });
    };

    auto positionCandidate = horizontalPositionCandidate(horizontalConstraints);
    m_absoluteDisplayBox.setLeft(constrainWithContainingBlock(positionCandidate));
}

void FloatAvoider::setVerticalConstraint(PositionInContextRoot verticalConstraint)
{
    m_absoluteDisplayBox.setTop(verticalPositionCandidate(verticalConstraint));
}

PositionInContextRoot FloatAvoider::horizontalPositionCandidate(HorizontalConstraints horizontalConstraints)
{
    return { isLeftAligned() ? *horizontalConstraints.left : *horizontalConstraints.right - rect().width() };
}

PositionInContextRoot FloatAvoider::verticalPositionCandidate(PositionInContextRoot verticalConstraint)
{
    return verticalConstraint;
}

void FloatAvoider::resetPosition()
{
    m_absoluteDisplayBox.setTopLeft({ initialHorizontalPosition(), initialVerticalPosition() });
}

PositionInContextRoot FloatAvoider::initialHorizontalPosition() const
{
    // Align the box with the containing block's content box.
    auto containingBlockContentBoxLeft = m_containingBlockAbsoluteDisplayBox.left() + m_containingBlockAbsoluteDisplayBox.contentBoxLeft();
    auto containingBlockContentBoxRight = containingBlockContentBoxLeft + m_containingBlockAbsoluteDisplayBox.contentBoxWidth();

    auto left = isLeftAligned() ? containingBlockContentBoxLeft : containingBlockContentBoxRight - marginBoxWidth();
    left += marginStart();

    return { left };
}

bool FloatAvoider::overflowsContainingBlock() const
{
    auto containingBlockContentBoxLeft = m_containingBlockAbsoluteDisplayBox.left() + m_containingBlockAbsoluteDisplayBox.contentBoxLeft();
    auto left = displayBox().left() - marginStart();

    if (containingBlockContentBoxLeft > left)
        return true;

    auto containingBlockContentBoxRight = containingBlockContentBoxLeft + m_containingBlockAbsoluteDisplayBox.contentBoxWidth();
    auto right = displayBox().right() + marginEnd();

    return containingBlockContentBoxRight < right;
}

Display::Box::Rect FloatAvoider::rectInContainingBlock() const
{
    // From formatting root coordinate system back to containing block's.
    if (layoutBox().containingBlock() == &floatingState().root())
        return m_absoluteDisplayBox.rect();

    return {
        m_absoluteDisplayBox.top() - m_containingBlockAbsoluteDisplayBox.top(),
        m_absoluteDisplayBox.left() - m_containingBlockAbsoluteDisplayBox.left(),
        m_absoluteDisplayBox.width(),
        m_absoluteDisplayBox.height()
    };
}

}
}
#endif