#pragma once
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
#include "LayoutUnit.h"
#include "LayoutPoint.h"
#include "LayoutRect.h"
#include "MarginTypes.h"
#include <wtf/Optional.h>
namespace WebCore {
namespace Layout {
struct Position {
operator LayoutUnit() const { return value; }
LayoutUnit value;
};
inline bool operator<(const Position& a, const Position& b)
{
return a.value < b.value;
}
inline bool operator==(const Position& a, const Position& b)
{
return a.value == b.value;
}
struct Point {
LayoutUnit x; LayoutUnit y;
Point() = default;
Point(LayoutUnit, LayoutUnit);
Point(LayoutPoint);
void moveBy(LayoutPoint);
operator LayoutPoint() const { return { x, y }; }
};
using PointInContextRoot = Point;
using PositionInContextRoot = Position;
inline Point::Point(LayoutPoint point)
: x(point.x())
, y(point.y())
{
}
inline Point::Point(LayoutUnit x, LayoutUnit y)
: x(x)
, y(y)
{
}
inline void Point::moveBy(LayoutPoint offset)
{
x += offset.x();
y += offset.y();
}
struct HorizontalEdges {
LayoutUnit left;
LayoutUnit right;
};
struct VerticalEdges {
LayoutUnit top;
LayoutUnit bottom;
};
struct Edges {
HorizontalEdges horizontal;
VerticalEdges vertical;
};
struct WidthAndMargin {
LayoutUnit width;
UsedHorizontalMargin usedMargin;
ComputedHorizontalMargin computedMargin;
};
struct HeightAndMargin {
LayoutUnit height;
UsedVerticalMargin::NonCollapsedValues nonCollapsedMargin;
};
struct HorizontalGeometry {
LayoutUnit left;
LayoutUnit right;
WidthAndMargin widthAndMargin;
};
struct VerticalGeometry {
LayoutUnit top;
LayoutUnit bottom;
HeightAndMargin heightAndMargin;
};
}
}
#endif