WebMetalRenderPipelineDescriptor.h   [plain text]


/*
 * Copyright (C) 2017 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#if ENABLE(WEBMETAL)

#include "GPULegacyRenderPipelineDescriptor.h"
#include "WebMetalRenderPipelineColorAttachmentDescriptor.h"
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/Vector.h>

namespace WebCore {

class GPULegacyFunction;
class GPULegacyRenderPipelineDescriptor;
class WebMetalFunction;
class WebMetalRenderPipelineColorAttachmentDescriptor;

class WebMetalRenderPipelineDescriptor : public RefCounted<WebMetalRenderPipelineDescriptor> {
public:
    ~WebMetalRenderPipelineDescriptor();
    static Ref<WebMetalRenderPipelineDescriptor> create();

    WebMetalFunction* vertexFunction() const;
    void setVertexFunction(RefPtr<WebMetalFunction>&&);

    WebMetalFunction* fragmentFunction() const;
    void setFragmentFunction(RefPtr<WebMetalFunction>&&);

    const Vector<RefPtr<WebMetalRenderPipelineColorAttachmentDescriptor>>& colorAttachments();

    unsigned depthAttachmentPixelFormat() const;
    void setDepthAttachmentPixelFormat(unsigned);

    void reset();

    const GPULegacyRenderPipelineDescriptor& descriptor() { return m_descriptor; }

private:
    WebMetalRenderPipelineDescriptor();

    RefPtr<WebMetalFunction> m_vertexFunction;
    RefPtr<WebMetalFunction> m_fragmentFunction;

    Vector<RefPtr<WebMetalRenderPipelineColorAttachmentDescriptor>> m_colorAttachments;

    GPULegacyRenderPipelineDescriptor m_descriptor;
};

} // namespace WebCore

#endif