/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBMETAL) #include "GPULegacyRenderPassColorAttachmentDescriptor.h" #include "WebMetalRenderPassAttachmentDescriptor.h" namespace WebCore { class WebMetalRenderPassColorAttachmentDescriptor final : public WebMetalRenderPassAttachmentDescriptor { public: virtual ~WebMetalRenderPassColorAttachmentDescriptor(); static Ref<WebMetalRenderPassColorAttachmentDescriptor> create(GPULegacyRenderPassColorAttachmentDescriptor&&); Vector<float> clearColor() const; void setClearColor(const Vector<float>&); private: explicit WebMetalRenderPassColorAttachmentDescriptor(GPULegacyRenderPassColorAttachmentDescriptor&&); const GPULegacyRenderPassAttachmentDescriptor& descriptor() const final; bool isColorAttachmentDescriptor() const final { return true; } GPULegacyRenderPassColorAttachmentDescriptor m_descriptor; }; } // namespace WebCore #endif