/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBMETAL) #include "GPULegacyDepthStencilDescriptor.h" #include "WebMetalEnums.h" #include <wtf/Ref.h> #include <wtf/RefCounted.h> namespace WebCore { class WebMetalDepthStencilDescriptor : public RefCounted<WebMetalDepthStencilDescriptor> { public: static Ref<WebMetalDepthStencilDescriptor> create(); bool depthWriteEnabled() const; void setDepthWriteEnabled(bool); using CompareFunction = WebMetalCompareFunction; CompareFunction depthCompareFunction() const; void setDepthCompareFunction(CompareFunction); GPULegacyDepthStencilDescriptor& descriptor() { return m_descriptor; } private: WebMetalDepthStencilDescriptor() = default; // FIXME: The default value of "Always" is defined both here and in the // GPUDepthStencilDescriptor class's implementation. Might be better to not // store the compare function separately here, translate it instead, and then // there would be no need for a default value here. WebMetalCompareFunction m_depthCompareFunction { WebMetalCompareFunction::Always }; GPULegacyDepthStencilDescriptor m_descriptor; }; } // namespace WebCore #endif