WebGLContextEvent.h   [plain text]


/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
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 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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#pragma once

#include "Event.h"

namespace WebCore {

class WebGLContextEvent final : public Event {
public:
    static Ref<WebGLContextEvent> create(const AtomicString& type, CanBubble canBubble, IsCancelable cancelable, const String& statusMessage)
    {
        return adoptRef(*new WebGLContextEvent(type, canBubble, cancelable, statusMessage));
    }

    struct Init : EventInit {
        String statusMessage;
    };

    static Ref<WebGLContextEvent> create(const AtomicString& type, const Init& initializer, IsTrusted isTrusted = IsTrusted::No)
    {
        return adoptRef(*new WebGLContextEvent(type, initializer, isTrusted));
    }
    virtual ~WebGLContextEvent();

    const String& statusMessage() const { return m_statusMessage; }

    EventInterface eventInterface() const override;

private:
    WebGLContextEvent(const AtomicString& type, CanBubble, IsCancelable, const String& statusMessage);
    WebGLContextEvent(const AtomicString&, const Init&, IsTrusted);

    String m_statusMessage;
};

} // namespace WebCore