CanvasDrawPath.idl   [plain text]


/*
 * Copyright (C) 2017 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

[
    NoInterfaceObject,
    Exposed=(Window,Worker)
] interface CanvasDrawPath {
    // path API (see also CanvasPath)
    void beginPath();
    void fill(optional CanvasFillRule fillRule = "nonzero");
    void fill(Path2D path, optional CanvasFillRule fillRule = "nonzero");
    void stroke();
    void stroke(Path2D path);
    void clip(optional CanvasFillRule fillRule = "nonzero");
    void clip(Path2D path, optional CanvasFillRule fillRule = "nonzero");
    // FIXME: Implement resetClip.
    // void resetClip();

    // FIXME: All the unrestricted float parameters below should be unrestricted doubles.
    boolean isPointInPath(unrestricted float x, unrestricted float y, optional CanvasFillRule fillRule = "nonzero");
    boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule fillRule = "nonzero");
    boolean isPointInStroke(unrestricted float x, unrestricted float y);
    boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted float y);
};