#pragma once
#include "Path.h"
#include "SVGAnimatedBoolean.h"
#include "SVGAnimatedNumber.h"
#include "SVGExternalResourcesRequired.h"
#include "SVGGeometryElement.h"
#include "SVGNames.h"
#include "SVGPathByteStream.h"
#include "SVGPathSegListValues.h"
namespace WebCore {
class SVGPathSegArcAbs;
class SVGPathSegArcRel;
class SVGPathSegClosePath;
class SVGPathSegLinetoAbs;
class SVGPathSegLinetoRel;
class SVGPathSegMovetoAbs;
class SVGPathSegMovetoRel;
class SVGPathSegCurvetoCubicAbs;
class SVGPathSegCurvetoCubicRel;
class SVGPathSegLinetoVerticalAbs;
class SVGPathSegLinetoVerticalRel;
class SVGPathSegLinetoHorizontalAbs;
class SVGPathSegLinetoHorizontalRel;
class SVGPathSegCurvetoQuadraticAbs;
class SVGPathSegCurvetoQuadraticRel;
class SVGPathSegCurvetoCubicSmoothAbs;
class SVGPathSegCurvetoCubicSmoothRel;
class SVGPathSegCurvetoQuadraticSmoothAbs;
class SVGPathSegCurvetoQuadraticSmoothRel;
class SVGPathSegList;
class SVGPoint;
class SVGPathElement final : public SVGGeometryElement, public SVGExternalResourcesRequired {
WTF_MAKE_ISO_ALLOCATED(SVGPathElement);
public:
static Ref<SVGPathElement> create(const QualifiedName&, Document&);
float getTotalLength() const final;
Ref<SVGPoint> getPointAtLength(float distance) const final;
unsigned getPathSegAtLength(float distance) const;
Ref<SVGPathSegClosePath> createSVGPathSegClosePath(SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegMovetoAbs> createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegMovetoRel> createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoAbs> createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoRel> createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicAbs> createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicRel> createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticAbs> createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticRel> createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoHorizontalAbs> createSVGPathSegLinetoHorizontalAbs(float x, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoHorizontalRel> createSVGPathSegLinetoHorizontalRel(float x, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoVerticalAbs> createSVGPathSegLinetoVerticalAbs(float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegLinetoVerticalRel> createSVGPathSegLinetoVerticalRel(float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicSmoothAbs> createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoCubicSmoothRel> createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticSmoothAbs> createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegCurvetoQuadraticSmoothRel> createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y, SVGPathSegRole = PathSegUndefinedRole);
Ref<SVGPathSegList> pathSegList();
Ref<SVGPathSegList> animatedPathSegList();
RefPtr<SVGPathSegList> normalizedPathSegList();
RefPtr<SVGPathSegList> animatedNormalizedPathSegList();
const SVGPathByteStream& pathByteStream() const;
Path pathForByteStream() const;
void pathSegListChanged(SVGPathSegRole, ListModification = ListModificationUnknown);
FloatRect getBBox(StyleUpdateStrategy = AllowStyleUpdate) final;
static const SVGPropertyInfo* dPropertyInfo();
bool isAnimValObserved() const { return m_isAnimValObserved; }
void animatedPropertyWillBeDeleted();
size_t approximateMemoryCost() const final;
private:
SVGPathElement(const QualifiedName&, Document&);
bool isValid() const final { return SVGTests::isValid(); }
static bool isSupportedAttribute(const QualifiedName&);
void parseAttribute(const QualifiedName&, const AtomicString&) final;
void svgAttributeChanged(const QualifiedName&) final;
bool supportsMarkers() const final { return true; }
static void synchronizeD(SVGElement* contextElement);
static Ref<SVGAnimatedProperty> lookupOrCreateDWrapper(SVGElement* contextElement);
BEGIN_DECLARE_ANIMATED_PROPERTIES(SVGPathElement)
DECLARE_ANIMATED_NUMBER(PathLength, pathLength)
DECLARE_ANIMATED_BOOLEAN_OVERRIDE(ExternalResourcesRequired, externalResourcesRequired)
END_DECLARE_ANIMATED_PROPERTIES
RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final;
Node::InsertedIntoAncestorResult insertedIntoAncestor(InsertionType, ContainerNode&) final;
void removedFromAncestor(RemovalType, ContainerNode&) final;
void invalidateMPathDependencies();
private:
SVGPathByteStream m_pathByteStream;
mutable std::optional<Path> m_cachedPath;
mutable SVGSynchronizableAnimatedProperty<SVGPathSegListValues> m_pathSegList;
bool m_isAnimValObserved;
};
}