SVGAnimatedString.cpp [plain text]
#include "config.h"
#include "SVGAnimatedString.h"
#include "SVGAnimateElementBase.h"
namespace WebCore {
SVGAnimatedStringAnimator::SVGAnimatedStringAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedString, animationElement, contextElement)
{
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedStringAnimator::constructFromString(const String& string)
{
return SVGAnimatedType::create(SVGPropertyTraits<String>::fromString(string));
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedStringAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
return constructFromBaseValue<SVGAnimatedString>(animatedTypes);
}
void SVGAnimatedStringAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
stopAnimValAnimationForType<SVGAnimatedString>(animatedTypes);
}
void SVGAnimatedStringAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
{
resetFromBaseValue<SVGAnimatedString>(animatedTypes, type);
}
void SVGAnimatedStringAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValWillChangeForType<SVGAnimatedString>(animatedTypes);
}
void SVGAnimatedStringAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValDidChangeForType<SVGAnimatedString>(animatedTypes);
}
void SVGAnimatedStringAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*)
{
ASSERT_NOT_REACHED();
}
static String parseStringFromString(SVGAnimationElement*, const String& string)
{
return string;
}
void SVGAnimatedStringAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
auto fromString = from->as<String>();
auto toString = to->as<String>();
auto& animatedString = animated->as<String>();
m_animationElement->adjustForInheritance<String>(parseStringFromString, m_animationElement->fromPropertyValueType(), fromString, m_contextElement);
m_animationElement->adjustForInheritance<String>(parseStringFromString, m_animationElement->toPropertyValueType(), toString, m_contextElement);
m_animationElement->animateDiscreteType<String>(percentage, fromString, toString, animatedString);
}
float SVGAnimatedStringAnimator::calculateDistance(const String&, const String&)
{
return -1;
}
}