TextureMapperAnimation.h [plain text]
#ifndef TextureMapperAnimation_h
#define TextureMapperAnimation_h
#include "GraphicsLayer.h"
namespace WebCore {
class TransformationMatrix;
class TextureMapperAnimation {
public:
enum class AnimationState { Playing, Paused, Stopped };
struct ApplicationResult {
std::optional<TransformationMatrix> transform;
std::optional<double> opacity;
std::optional<FilterOperations> filters;
bool hasRunningAnimations { false };
};
TextureMapperAnimation()
: m_keyframes(AnimatedPropertyInvalid)
{ }
TextureMapperAnimation(const String&, const KeyframeValueList&, const FloatSize&, const Animation&, bool, MonotonicTime, Seconds, AnimationState);
WEBCORE_EXPORT TextureMapperAnimation(const TextureMapperAnimation&);
void apply(ApplicationResult&, MonotonicTime);
void pause(Seconds);
void resume();
bool isActive() const;
const String& name() const { return m_name; }
const KeyframeValueList& keyframes() const { return m_keyframes; }
const RefPtr<Animation> animation() const { return m_animation; }
AnimationState state() const { return m_state; }
private:
void applyInternal(ApplicationResult&, const AnimationValue& from, const AnimationValue& to, float progress);
Seconds computeTotalRunningTime(MonotonicTime);
String m_name;
KeyframeValueList m_keyframes;
FloatSize m_boxSize;
RefPtr<Animation> m_animation;
bool m_listsMatch;
MonotonicTime m_startTime;
Seconds m_pauseTime;
Seconds m_totalRunningTime;
MonotonicTime m_lastRefreshedTime;
AnimationState m_state;
};
class TextureMapperAnimations {
public:
TextureMapperAnimations() = default;
void add(const TextureMapperAnimation&);
void remove(const String& name);
void remove(const String& name, AnimatedPropertyID);
void pause(const String&, Seconds);
void suspend(MonotonicTime);
void resume();
void apply(TextureMapperAnimation::ApplicationResult&, MonotonicTime);
bool isEmpty() const { return m_animations.isEmpty(); }
size_t size() const { return m_animations.size(); }
const Vector<TextureMapperAnimation>& animations() const { return m_animations; }
Vector<TextureMapperAnimation>& animations() { return m_animations; }
bool hasRunningAnimations() const;
bool hasActiveAnimationsOfType(AnimatedPropertyID type) const;
TextureMapperAnimations getActiveAnimations() const;
private:
Vector<TextureMapperAnimation> m_animations;
};
}
#endif // TextureMapperAnimation_h