WebGLVertexArrayObjectBase.cpp   [plain text]


/*
 * Copyright (C) 2015-2017 Apple Inc. All rights reserved.
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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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#include "config.h"
#include "WebGLVertexArrayObjectBase.h"

#if ENABLE(WEBGL)

#include "WebGLRenderingContextBase.h"

namespace WebCore {

WebGLVertexArrayObjectBase::WebGLVertexArrayObjectBase(WebGLRenderingContextBase& context, Type type)
    : WebGLContextObject(context)
    , m_type(type)
{
    m_vertexAttribState.resize(context.getMaxVertexAttribs());
}

void WebGLVertexArrayObjectBase::setElementArrayBuffer(WebGLBuffer* buffer)
{
    if (buffer)
        buffer->onAttached();
    if (m_boundElementArrayBuffer)
        m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
    m_boundElementArrayBuffer = buffer;
    
}

void WebGLVertexArrayObjectBase::setVertexAttribState(GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, WebGLBuffer& buffer)
{
    GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
    
    auto& state = m_vertexAttribState[index];
    
    buffer.onAttached();
    if (state.bufferBinding)
        state.bufferBinding->onDetached(context()->graphicsContext3D());
    
    state.bufferBinding = &buffer;
    state.bytesPerElement = bytesPerElement;
    state.size = size;
    state.type = type;
    state.normalized = normalized;
    state.stride = validatedStride;
    state.originalStride = stride;
    state.offset = offset;
}

void WebGLVertexArrayObjectBase::unbindBuffer(WebGLBuffer& buffer)
{
    if (m_boundElementArrayBuffer == &buffer) {
        m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
        m_boundElementArrayBuffer = nullptr;
    }
    
    for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
        auto& state = m_vertexAttribState[i];
        if (state.bufferBinding == &buffer) {
            buffer.onDetached(context()->graphicsContext3D());
            
            if (!i && !context()->isGLES2Compliant()) {
                state.bufferBinding = context()->m_vertexAttrib0Buffer;
                state.bufferBinding->onAttached();
                state.bytesPerElement = 0;
                state.size = 4;
                state.type = GraphicsContext3D::FLOAT;
                state.normalized = false;
                state.stride = 16;
                state.originalStride = 0;
                state.offset = 0;
            } else
                state.bufferBinding = nullptr;
        }
    }
}

void WebGLVertexArrayObjectBase::setVertexAttribDivisor(GC3Duint index, GC3Duint divisor)
{
    m_vertexAttribState[index].divisor = divisor;
}
    
}

#endif // ENABLE(WEBGL)