/* * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #pragma once #include "ExceptionOr.h" #include "Path.h" namespace WebCore { class CanvasPath { public: virtual ~CanvasPath() = default; void closePath(); void moveTo(float x, float y); void lineTo(float x, float y); void quadraticCurveTo(float cpx, float cpy, float x, float y); void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y); ExceptionOr<void> arcTo(float x0, float y0, float x1, float y1, float radius); ExceptionOr<void> arc(float x, float y, float r, float sa, float ea, bool anticlockwise); ExceptionOr<void> ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngled, bool anticlockwise); void rect(float x, float y, float width, float height); float currentX() const; float currentY() const; protected: CanvasPath() = default; CanvasPath(const Path& path) : m_path(path) { } virtual bool hasInvertibleTransform() const { return true; } void lineTo(FloatPoint); Path m_path; }; }