CanvasPath.h   [plain text]


/*
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 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
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#pragma once

#include "ExceptionOr.h"
#include "Path.h"

namespace WebCore {

class CanvasPath {
public:
    virtual ~CanvasPath() = default;

    void closePath();
    void moveTo(float x, float y);
    void lineTo(float x, float y);
    void quadraticCurveTo(float cpx, float cpy, float x, float y);
    void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y);
    ExceptionOr<void> arcTo(float x0, float y0, float x1, float y1, float radius);
    ExceptionOr<void> arc(float x, float y, float r, float sa, float ea, bool anticlockwise);
    ExceptionOr<void> ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngled, bool anticlockwise);
    void rect(float x, float y, float width, float height);

    float currentX() const;
    float currentY() const;

protected:
    CanvasPath() = default;
    CanvasPath(const Path& path)
        : m_path(path)
    { }

    virtual bool hasInvertibleTransform() const { return true; }

    void lineTo(FloatPoint);

    Path m_path;
};

}