InsertIntoTextNodeCommand.cpp   [plain text]


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#include "config.h"
#include "InsertIntoTextNodeCommand.h"

#include "Document.h"
#include "Frame.h"
#include "RenderText.h"
#include "Settings.h"
#include "Text.h"

#if PLATFORM(IOS)
#include "RenderText.h"
#endif

namespace WebCore {

InsertIntoTextNodeCommand::InsertIntoTextNodeCommand(Ref<Text>&& node, unsigned offset, const String& text, EditAction editingAction)
    : SimpleEditCommand(node->document(), editingAction)
    , m_node(WTFMove(node))
    , m_offset(offset)
    , m_text(text)
{
    ASSERT(m_offset <= m_node->length());
    ASSERT(!m_text.isEmpty());
}

void InsertIntoTextNodeCommand::doApply()
{
    bool passwordEchoEnabled = frame().settings().passwordEchoEnabled();
    if (passwordEchoEnabled)
        document().updateLayoutIgnorePendingStylesheets();

    if (!m_node->hasEditableStyle())
        return;

    if (passwordEchoEnabled) {
        if (RenderText* renderText = m_node->renderer())
            renderText->momentarilyRevealLastTypedCharacter(m_offset + m_text.length());
    }

    m_node->insertData(m_offset, m_text);
}

#if PLATFORM(IOS)

// FIXME: Why would reapply be iOS-specific?
void InsertIntoTextNodeCommand::doReapply()
{
    // FIXME: Shouldn't this have a hasEditableStyle check?

    m_node->insertData(m_offset, m_text);
}

#endif
    
void InsertIntoTextNodeCommand::doUnapply()
{
    if (!m_node->hasEditableStyle())
        return;

    m_node->deleteData(m_offset, m_text.length());
}

#ifndef NDEBUG

void InsertIntoTextNodeCommand::getNodesInCommand(HashSet<Node*>& nodes)
{
    addNodeAndDescendants(m_node.ptr(), nodes);
}

#endif

} // namespace WebCore