#include "config.h"
#include "VRPose.h"
namespace WebCore {
static RefPtr<Float32Array> optionalFloat3ToJSCArray(const std::optional<VRPlatformTrackingInfo::Float3>& data)
{
if (!data)
return nullptr;
return Float32Array::create(data->data, 3).releaseNonNull();
}
RefPtr<Float32Array> VRPose::position() const
{
if (!m_trackingInfo.position)
return nullptr;
auto& position = *m_trackingInfo.position;
float positionData[3] = { position.x(), position.y(), position.z() };
return Float32Array::create(positionData, 3).releaseNonNull();
}
RefPtr<Float32Array> VRPose::linearVelocity() const
{
return optionalFloat3ToJSCArray(m_trackingInfo.linearVelocity);
}
RefPtr<Float32Array> VRPose::linearAcceleration() const
{
return optionalFloat3ToJSCArray(m_trackingInfo.linearAcceleration);
}
RefPtr<Float32Array> VRPose::orientation() const
{
if (!m_trackingInfo.orientation)
return nullptr;
auto& orientation = *m_trackingInfo.orientation;
float orientationData[4] = { orientation.x, orientation.y, orientation.z, orientation.w };
return Float32Array::create(orientationData, 4).releaseNonNull();
}
RefPtr<Float32Array> VRPose::angularVelocity() const
{
return optionalFloat3ToJSCArray(m_trackingInfo.angularVelocity);
}
RefPtr<Float32Array> VRPose::angularAcceleration() const
{
return optionalFloat3ToJSCArray(m_trackingInfo.angularAcceleration);
}
}