SVGFEFloodElement.cpp [plain text]
#include "config.h"
#include "SVGFEFloodElement.h"
#include "FEFlood.h"
#include "RenderStyle.h"
#include "SVGNames.h"
#include "SVGRenderStyle.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(SVGFEFloodElement);
inline SVGFEFloodElement::SVGFEFloodElement(const QualifiedName& tagName, Document& document)
: SVGFilterPrimitiveStandardAttributes(tagName, document)
{
ASSERT(hasTagName(SVGNames::feFloodTag));
}
Ref<SVGFEFloodElement> SVGFEFloodElement::create(const QualifiedName& tagName, Document& document)
{
return adoptRef(*new SVGFEFloodElement(tagName, document));
}
bool SVGFEFloodElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
{
RenderObject* renderer = this->renderer();
ASSERT(renderer);
const RenderStyle& style = renderer->style();
FEFlood* flood = static_cast<FEFlood*>(effect);
if (attrName == SVGNames::flood_colorAttr)
return flood->setFloodColor(style.svgStyle().floodColor());
if (attrName == SVGNames::flood_opacityAttr)
return flood->setFloodOpacity(style.svgStyle().floodOpacity());
ASSERT_NOT_REACHED();
return false;
}
RefPtr<FilterEffect> SVGFEFloodElement::build(SVGFilterBuilder*, Filter& filter)
{
RenderObject* renderer = this->renderer();
if (!renderer)
return nullptr;
const SVGRenderStyle& svgStyle = renderer->style().svgStyle();
Color color = renderer->style().colorByApplyingColorFilter(svgStyle.floodColor());
float opacity = svgStyle.floodOpacity();
return FEFlood::create(filter, color, opacity);
}
}