SVGTextLayoutEngine.cpp   [plain text]


/*
 * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include "SVGTextLayoutEngine.h"

#include "PathTraversalState.h"
#include "RenderSVGTextPath.h"
#include "SVGElement.h"
#include "SVGInlineTextBox.h"
#include "SVGLengthContext.h"
#include "SVGTextContentElement.h"
#include "SVGTextLayoutEngineBaseline.h"
#include "SVGTextLayoutEngineSpacing.h"

// Set to a value > 0 to dump the text fragments
#define DUMP_TEXT_FRAGMENTS 0

namespace WebCore {

SVGTextLayoutEngine::SVGTextLayoutEngine(Vector<SVGTextLayoutAttributes*>& layoutAttributes)
    : m_layoutAttributes(layoutAttributes)
    , m_layoutAttributesPosition(0)
    , m_logicalCharacterOffset(0)
    , m_logicalMetricsListOffset(0)
    , m_visualCharacterOffset(0)
    , m_visualMetricsListOffset(0)
    , m_x(0)
    , m_y(0)
    , m_dx(0)
    , m_dy(0)
    , m_isVerticalText(false)
    , m_inPathLayout(false)
    , m_textPathLength(0)
    , m_textPathCurrentOffset(0)
    , m_textPathSpacing(0)
    , m_textPathScaling(1)
{
    ASSERT(!m_layoutAttributes.isEmpty());
}

void SVGTextLayoutEngine::updateCharacerPositionIfNeeded(float& x, float& y)
{
    if (m_inPathLayout)
        return;

    // Replace characters x/y position, with the current text position plus any
    // relative adjustments, if it doesn't specify an absolute position itself.
    if (x == SVGTextLayoutAttributes::emptyValue()) 
        x = m_x + m_dx;

    if (y == SVGTextLayoutAttributes::emptyValue())
        y = m_y + m_dy;

    m_dx = 0;
    m_dy = 0;
}

void SVGTextLayoutEngine::updateCurrentTextPosition(float x, float y, float glyphAdvance)
{
    // Update current text position after processing the character.
    if (m_isVerticalText) {
        m_x = x;
        m_y = y + glyphAdvance;
    } else {
        m_x = x + glyphAdvance;
        m_y = y;
    }
}

void SVGTextLayoutEngine::updateRelativePositionAdjustmentsIfNeeded(float dx, float dy)
{
    // Update relative positioning information.
    if (dx == SVGTextLayoutAttributes::emptyValue() && dy == SVGTextLayoutAttributes::emptyValue())
        return;

    if (dx == SVGTextLayoutAttributes::emptyValue())
        dx = 0;
    if (dy == SVGTextLayoutAttributes::emptyValue())
        dy = 0;

    if (m_inPathLayout) {
        if (m_isVerticalText) {
            m_dx += dx;
            m_dy = dy;
        } else {
            m_dx = dx;
            m_dy += dy;
        }

        return;
    }

    m_dx = dx;
    m_dy = dy;
}

void SVGTextLayoutEngine::recordTextFragment(SVGInlineTextBox& textBox, Vector<SVGTextMetrics>& textMetricsValues)
{
    ASSERT(!m_currentTextFragment.length);
    ASSERT(m_visualMetricsListOffset > 0);

    // Figure out length of fragment.
    m_currentTextFragment.length = m_visualCharacterOffset - m_currentTextFragment.characterOffset;

    // Figure out fragment metrics.
    SVGTextMetrics& lastCharacterMetrics = textMetricsValues.at(m_visualMetricsListOffset - 1);
    m_currentTextFragment.width = lastCharacterMetrics.width();
    m_currentTextFragment.height = lastCharacterMetrics.height();

    if (m_currentTextFragment.length > 1) {
        // SVGTextLayoutAttributesBuilder assures that the length of the range is equal to the sum of the individual lengths of the glyphs.
        float length = 0;
        if (m_isVerticalText) {
            for (unsigned i = m_currentTextFragment.metricsListOffset; i < m_visualMetricsListOffset; ++i)
                length += textMetricsValues.at(i).height();
            m_currentTextFragment.height = length;
        } else {
            for (unsigned i = m_currentTextFragment.metricsListOffset; i < m_visualMetricsListOffset; ++i)
                length += textMetricsValues.at(i).width();
            m_currentTextFragment.width = length;
        }
    }

    textBox.textFragments().append(m_currentTextFragment);
    m_currentTextFragment = SVGTextFragment();
}

bool SVGTextLayoutEngine::parentDefinesTextLength(RenderObject* parent) const
{
    RenderObject* currentParent = parent;
    while (currentParent) {
        if (SVGTextContentElement* textContentElement = SVGTextContentElement::elementFromRenderer(currentParent)) {
            SVGLengthContext lengthContext(textContentElement);
            if (textContentElement->lengthAdjust() == SVGLengthAdjustSpacing && textContentElement->specifiedTextLength().value(lengthContext) > 0)
                return true;
        }

        if (currentParent->isSVGText())
            return false;

        currentParent = currentParent->parent();
    }

    ASSERT_NOT_REACHED();
    return false;
}

void SVGTextLayoutEngine::beginTextPathLayout(RenderSVGTextPath& textPath, SVGTextLayoutEngine& lineLayout)
{
    m_inPathLayout = true;

    m_textPath = textPath.layoutPath();
    if (m_textPath.isEmpty())
        return;

    m_textPathStartOffset = textPath.startOffset();
    m_textPathLength = m_textPath.length();
    if (m_textPathStartOffset > 0 && m_textPathStartOffset <= 1)
        m_textPathStartOffset *= m_textPathLength;

    lineLayout.m_chunkLayoutBuilder.buildTextChunks(lineLayout.m_lineLayoutBoxes);

    // Handle text-anchor as additional start offset for text paths.
    m_textPathStartOffset += lineLayout.m_chunkLayoutBuilder.totalAnchorShift();
    m_textPathCurrentOffset = m_textPathStartOffset;

    // Eventually handle textLength adjustments.
    auto* textContentElement = SVGTextContentElement::elementFromRenderer(&textPath);
    if (!textContentElement)
        return;

    SVGLengthContext lengthContext(textContentElement);
    float desiredTextLength = textContentElement->specifiedTextLength().value(lengthContext);
    if (!desiredTextLength)
        return;

    float totalLength = lineLayout.m_chunkLayoutBuilder.totalLength();
    unsigned totalCharacters = lineLayout.m_chunkLayoutBuilder.totalCharacters();

    if (textContentElement->lengthAdjust() == SVGLengthAdjustSpacing)
        m_textPathSpacing = (desiredTextLength - totalLength) / totalCharacters;
    else
        m_textPathScaling = desiredTextLength / totalLength;
}

void SVGTextLayoutEngine::endTextPathLayout()
{
    m_inPathLayout = false;
    m_textPath = Path();
    m_textPathLength = 0;
    m_textPathStartOffset = 0;
    m_textPathCurrentOffset = 0;
    m_textPathSpacing = 0;
    m_textPathScaling = 1;
}

void SVGTextLayoutEngine::layoutInlineTextBox(SVGInlineTextBox& textBox)
{
    RenderSVGInlineText& text = textBox.renderer();
    ASSERT(text.parent());
    ASSERT(text.parent()->element());
    ASSERT(text.parent()->element()->isSVGElement());

    const RenderStyle& style = text.style();

    textBox.clearTextFragments();
    m_isVerticalText = style.isVerticalWritingMode();
    layoutTextOnLineOrPath(textBox, text, style);

    if (m_inPathLayout) {
        m_pathLayoutBoxes.append(&textBox);
        return;
    }

    m_lineLayoutBoxes.append(&textBox);
}

#if DUMP_TEXT_FRAGMENTS > 0
static inline void dumpTextBoxes(Vector<SVGInlineTextBox*>& boxes)
{
    unsigned boxCount = boxes.size();
    fprintf(stderr, "Dumping all text fragments in text sub tree, %i boxes\n", boxCount);

    for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition) {
        SVGInlineTextBox* textBox = boxes.at(boxPosition);
        Vector<SVGTextFragment>& fragments = textBox->textFragments();
        fprintf(stderr, "-> Box %i: Dumping text fragments for SVGInlineTextBox, textBox=%p, textRenderer=%p\n", boxPosition, textBox, textBox->renderer());
        fprintf(stderr, "        textBox properties, start=%i, len=%i, box direction=%i\n", textBox->start(), textBox->len(), textBox->direction());
        fprintf(stderr, "   textRenderer properties, textLength=%i\n", textBox->renderer()->textLength());

        const UChar* characters = textBox->renderer()->characters();

        unsigned fragmentCount = fragments.size();
        for (unsigned i = 0; i < fragmentCount; ++i) {
            SVGTextFragment& fragment = fragments.at(i);
            String fragmentString(characters + fragment.characterOffset, fragment.length);
            fprintf(stderr, "    -> Fragment %i, x=%lf, y=%lf, width=%lf, height=%lf, characterOffset=%i, length=%i, characters='%s'\n"
                          , i, fragment.x, fragment.y, fragment.width, fragment.height, fragment.characterOffset, fragment.length, fragmentString.utf8().data());
        }
    }
}
#endif

void SVGTextLayoutEngine::finalizeTransformMatrices(Vector<SVGInlineTextBox*>& boxes)
{
    unsigned boxCount = boxes.size();
    if (!boxCount)
        return;

    AffineTransform textBoxTransformation;
    for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition) {
        SVGInlineTextBox* textBox = boxes.at(boxPosition);
        Vector<SVGTextFragment>& fragments = textBox->textFragments();

        unsigned fragmentCount = fragments.size();
        for (unsigned i = 0; i < fragmentCount; ++i) {
            textBoxTransformation = m_chunkLayoutBuilder.transformationForTextBox(textBox);
            if (textBoxTransformation.isIdentity())
                continue;
            ASSERT(fragments[i].lengthAdjustTransform.isIdentity());
            fragments[i].lengthAdjustTransform = textBoxTransformation;
        }
    }

    boxes.clear();
}

void SVGTextLayoutEngine::finishLayout()
{
    // After all text fragments are stored in their correpsonding SVGInlineTextBoxes, we can layout individual text chunks.
    // Chunk layouting is only performed for line layout boxes, not for path layout, where it has already been done.
    m_chunkLayoutBuilder.layoutTextChunks(m_lineLayoutBoxes);

    // Finalize transform matrices, after the chunk layout corrections have been applied, and all fragment x/y positions are finalized.
    if (!m_lineLayoutBoxes.isEmpty()) {
#if DUMP_TEXT_FRAGMENTS > 0
        fprintf(stderr, "Line layout: ");
        dumpTextBoxes(m_lineLayoutBoxes);
#endif

        finalizeTransformMatrices(m_lineLayoutBoxes);
    }

    if (!m_pathLayoutBoxes.isEmpty()) {
#if DUMP_TEXT_FRAGMENTS > 0
        fprintf(stderr, "Path layout: ");
        dumpTextBoxes(m_pathLayoutBoxes);
#endif

        finalizeTransformMatrices(m_pathLayoutBoxes);
    }
}

bool SVGTextLayoutEngine::currentLogicalCharacterAttributes(SVGTextLayoutAttributes*& logicalAttributes)
{
    if (m_layoutAttributesPosition == m_layoutAttributes.size())
        return false;

    logicalAttributes = m_layoutAttributes[m_layoutAttributesPosition];
    ASSERT(logicalAttributes);

    if (m_logicalCharacterOffset != logicalAttributes->context().text().length())
        return true;

    ++m_layoutAttributesPosition;
    if (m_layoutAttributesPosition == m_layoutAttributes.size())
        return false;

    logicalAttributes = m_layoutAttributes[m_layoutAttributesPosition];
    m_logicalMetricsListOffset = 0;
    m_logicalCharacterOffset = 0;
    return true;
}

bool SVGTextLayoutEngine::currentLogicalCharacterMetrics(SVGTextLayoutAttributes*& logicalAttributes, SVGTextMetrics& logicalMetrics)
{
    Vector<SVGTextMetrics>* textMetricsValues = &logicalAttributes->textMetricsValues();
    unsigned textMetricsSize = textMetricsValues->size();
    while (true) {
        if (m_logicalMetricsListOffset == textMetricsSize) {
            if (!currentLogicalCharacterAttributes(logicalAttributes))
                return false;

            textMetricsValues = &logicalAttributes->textMetricsValues();
            textMetricsSize = textMetricsValues->size();
            continue;
        }

        ASSERT(textMetricsSize);
        ASSERT_WITH_SECURITY_IMPLICATION(m_logicalMetricsListOffset < textMetricsSize);
        logicalMetrics = textMetricsValues->at(m_logicalMetricsListOffset);
        if (logicalMetrics.isEmpty() || (!logicalMetrics.width() && !logicalMetrics.height())) {
            advanceToNextLogicalCharacter(logicalMetrics);
            continue;
        }

        // Stop if we found the next valid logical text metrics object.
        return true;
    }

    ASSERT_NOT_REACHED();
    return true;
}

bool SVGTextLayoutEngine::currentVisualCharacterMetrics(const SVGInlineTextBox& textBox, Vector<SVGTextMetrics>& visualMetricsValues, SVGTextMetrics& visualMetrics)
{
    ASSERT(!visualMetricsValues.isEmpty());
    unsigned textMetricsSize = visualMetricsValues.size();
    unsigned boxStart = textBox.start();
    unsigned boxLength = textBox.len();

    if (m_visualMetricsListOffset == textMetricsSize)
        return false;

    while (m_visualMetricsListOffset < textMetricsSize) {
        // Advance to text box start location.
        if (m_visualCharacterOffset < boxStart) {
            advanceToNextVisualCharacter(visualMetricsValues[m_visualMetricsListOffset]);
            continue;
        }

        // Stop if we've finished processing this text box.
        if (m_visualCharacterOffset >= boxStart + boxLength)
            return false;

        visualMetrics = visualMetricsValues[m_visualMetricsListOffset];
        return true;
    }

    return false;
}

void SVGTextLayoutEngine::advanceToNextLogicalCharacter(const SVGTextMetrics& logicalMetrics)
{
    ++m_logicalMetricsListOffset;
    m_logicalCharacterOffset += logicalMetrics.length();
}

void SVGTextLayoutEngine::advanceToNextVisualCharacter(const SVGTextMetrics& visualMetrics)
{
    ++m_visualMetricsListOffset;
    m_visualCharacterOffset += visualMetrics.length();
}

void SVGTextLayoutEngine::layoutTextOnLineOrPath(SVGInlineTextBox& textBox, RenderSVGInlineText& text, const RenderStyle& style)
{
    if (m_inPathLayout && m_textPath.isEmpty())
        return;

    RenderElement* textParent = text.parent();
    ASSERT(textParent);
    SVGElement* lengthContext = downcast<SVGElement>(textParent->element());
    
    bool definesTextLength = parentDefinesTextLength(textParent);

    const SVGRenderStyle& svgStyle = style.svgStyle();

    m_visualMetricsListOffset = 0;
    m_visualCharacterOffset = 0;

    Vector<SVGTextMetrics>& visualMetricsValues = text.layoutAttributes()->textMetricsValues();
    ASSERT(!visualMetricsValues.isEmpty());

    auto upconvertedCharacters = StringView(text.text()).upconvertedCharacters();
    const UChar* characters = upconvertedCharacters;
    const FontCascade& font = style.fontCascade();

    SVGTextLayoutEngineSpacing spacingLayout(font);
    SVGTextLayoutEngineBaseline baselineLayout(font);

    bool didStartTextFragment = false;
    bool applySpacingToNextCharacter = false;

    float lastAngle = 0;
    float baselineShift = baselineLayout.calculateBaselineShift(svgStyle, lengthContext);
    baselineShift -= baselineLayout.calculateAlignmentBaselineShift(m_isVerticalText, text);

    // Main layout algorithm.
    while (true) {
        // Find the start of the current text box in this list, respecting ligatures.
        SVGTextMetrics visualMetrics(SVGTextMetrics::SkippedSpaceMetrics);
        if (!currentVisualCharacterMetrics(textBox, visualMetricsValues, visualMetrics))
            break;

        if (visualMetrics.isEmpty()) {
            advanceToNextVisualCharacter(visualMetrics);
            continue;
        }

        SVGTextLayoutAttributes* logicalAttributes = 0;
        if (!currentLogicalCharacterAttributes(logicalAttributes))
            break;

        ASSERT(logicalAttributes);
        SVGTextMetrics logicalMetrics(SVGTextMetrics::SkippedSpaceMetrics);
        if (!currentLogicalCharacterMetrics(logicalAttributes, logicalMetrics))
            break;

        SVGCharacterDataMap& characterDataMap = logicalAttributes->characterDataMap();
        SVGCharacterData data;
        SVGCharacterDataMap::iterator it = characterDataMap.find(m_logicalCharacterOffset + 1);
        if (it != characterDataMap.end())
            data = it->value;

        float x = data.x;
        float y = data.y;

        // When we've advanced to the box start offset, determine using the original x/y values
        // whether this character starts a new text chunk before doing any further processing.
        if (m_visualCharacterOffset == textBox.start())
            textBox.setStartsNewTextChunk(logicalAttributes->context().characterStartsNewTextChunk(m_logicalCharacterOffset));

        float angle = data.rotate == SVGTextLayoutAttributes::emptyValue() ? 0 : data.rotate;

        // Calculate glyph orientation angle.
        const UChar* currentCharacter = characters + m_visualCharacterOffset;
        float orientationAngle = baselineLayout.calculateGlyphOrientationAngle(m_isVerticalText, svgStyle, *currentCharacter);

        // Calculate glyph advance & x/y orientation shifts.
        float xOrientationShift = 0;
        float yOrientationShift = 0;
        float glyphAdvance = baselineLayout.calculateGlyphAdvanceAndOrientation(m_isVerticalText, visualMetrics, orientationAngle, xOrientationShift, yOrientationShift);

        // Assign current text position to x/y values, if needed.
        updateCharacerPositionIfNeeded(x, y);

        // Apply dx/dy value adjustments to current text position, if needed.
        updateRelativePositionAdjustmentsIfNeeded(data.dx, data.dy);

        // Calculate CSS 'kerning', 'letter-spacing' and 'word-spacing' for next character, if needed.
        float spacing = spacingLayout.calculateCSSKerningAndSpacing(&svgStyle, lengthContext, currentCharacter);

        float textPathOffset = 0;
        if (m_inPathLayout) {
            float scaledGlyphAdvance = glyphAdvance * m_textPathScaling;
            if (m_isVerticalText) {
                // If there's an absolute y position available, it marks the beginning of a new position along the path.
                if (y != SVGTextLayoutAttributes::emptyValue())
                    m_textPathCurrentOffset = y + m_textPathStartOffset;

                m_textPathCurrentOffset += m_dy;
                m_dy = 0;

                // Apply dx/dy correction and setup translations that move to the glyph midpoint.
                xOrientationShift += m_dx + baselineShift;
                yOrientationShift -= scaledGlyphAdvance / 2;
            } else {
                // If there's an absolute x position available, it marks the beginning of a new position along the path.
                if (x != SVGTextLayoutAttributes::emptyValue())
                    m_textPathCurrentOffset = x + m_textPathStartOffset;

                m_textPathCurrentOffset += m_dx;
                m_dx = 0;

                // Apply dx/dy correction and setup translations that move to the glyph midpoint.
                xOrientationShift -= scaledGlyphAdvance / 2;
                yOrientationShift += m_dy - baselineShift;
            }

            // Calculate current offset along path.
            textPathOffset = m_textPathCurrentOffset + scaledGlyphAdvance / 2;

            // Move to next character.
            m_textPathCurrentOffset += scaledGlyphAdvance + m_textPathSpacing + spacing * m_textPathScaling;

            // Skip character, if we're before the path.
            if (textPathOffset < 0) {
                advanceToNextLogicalCharacter(logicalMetrics);
                advanceToNextVisualCharacter(visualMetrics);
                continue;
            }

            // Stop processing, if the next character lies behind the path.
            if (textPathOffset > m_textPathLength)
                break;

            bool success = false;
            auto traversalState(m_textPath.traversalStateAtLength(textPathOffset, success));
            ASSERT(success);

            FloatPoint point = traversalState.current();
            x = point.x();
            y = point.y();

            angle = traversalState.normalAngle();

            // For vertical text on path, the actual angle has to be rotated 90 degrees anti-clockwise, not the orientation angle!
            if (m_isVerticalText)
                angle -= 90;
        } else {
            // Apply all previously calculated shift values.
            if (m_isVerticalText)
                x += baselineShift;
            else
                y -= baselineShift;

            x += m_dx;
            y += m_dy;
        }

        // Determine whether we have to start a new fragment.
        bool shouldStartNewFragment = m_dx || m_dy || m_isVerticalText || m_inPathLayout || angle || angle != lastAngle
            || orientationAngle || applySpacingToNextCharacter || definesTextLength;

        // If we already started a fragment, close it now.
        if (didStartTextFragment && shouldStartNewFragment) {
            applySpacingToNextCharacter = false;
            recordTextFragment(textBox, visualMetricsValues);
        }

        // Eventually start a new fragment, if not yet done.
        if (!didStartTextFragment || shouldStartNewFragment) {
            ASSERT(!m_currentTextFragment.characterOffset);
            ASSERT(!m_currentTextFragment.length);

            didStartTextFragment = true;
            m_currentTextFragment.characterOffset = m_visualCharacterOffset;
            m_currentTextFragment.metricsListOffset = m_visualMetricsListOffset;
            m_currentTextFragment.x = x;
            m_currentTextFragment.y = y;

            // Build fragment transformation.
            if (angle)
                m_currentTextFragment.transform.rotate(angle);

            if (xOrientationShift || yOrientationShift)
                m_currentTextFragment.transform.translate(xOrientationShift, yOrientationShift);

            if (orientationAngle)
                m_currentTextFragment.transform.rotate(orientationAngle);

            m_currentTextFragment.isTextOnPath = m_inPathLayout && m_textPathScaling != 1;
            if (m_currentTextFragment.isTextOnPath) {
                if (m_isVerticalText)
                    m_currentTextFragment.lengthAdjustTransform.scaleNonUniform(1, m_textPathScaling);
                else
                    m_currentTextFragment.lengthAdjustTransform.scaleNonUniform(m_textPathScaling, 1);
            }
        }

        // Update current text position, after processing of the current character finished.
        if (m_inPathLayout)
            updateCurrentTextPosition(x, y, glyphAdvance);
        else {
            // Apply CSS 'kerning', 'letter-spacing' and 'word-spacing' to next character, if needed.
            if (spacing)
                applySpacingToNextCharacter = true;

            float xNew = x - m_dx;
            float yNew = y - m_dy;

            if (m_isVerticalText)
                xNew -= baselineShift;
            else
                yNew += baselineShift;

            updateCurrentTextPosition(xNew, yNew, glyphAdvance + spacing);
        }

        advanceToNextLogicalCharacter(logicalMetrics);
        advanceToNextVisualCharacter(visualMetrics);
        lastAngle = angle;
    }

    if (!didStartTextFragment)
        return;

    // Close last open fragment, if needed.
    recordTextFragment(textBox, visualMetricsValues);
}

}