/** * Copyright (C) 2007 Rob Buis * Copyright (C) 2007 Nikolas Zimmermann * Copyright (C) 2007 Eric Seidel * Copyright (C) 2009 Google, Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include "PaintInfo.h" namespace WebCore { class FloatPoint; class FloatRect; class ImageBuffer; class LayoutRect; class RenderBoxModelObject; class RenderElement; class RenderGeometryMap; class RenderLayerModelObject; class RenderObject; class RenderStyle; class RenderSVGRoot; class TransformState; // SVGRendererSupport is a helper class sharing code between all SVG renderers. class SVGRenderSupport { public: static void layoutDifferentRootIfNeeded(const RenderElement&); // Shares child layouting code between RenderSVGRoot/RenderSVG(Hidden)Container static void layoutChildren(RenderElement&, bool selfNeedsLayout); // Helper function determining wheter overflow is hidden static bool isOverflowHidden(const RenderElement&); static void intersectRepaintRectWithShadows(const RenderElement&, FloatRect&); // Calculates the repaintRect in combination with filter, clipper and masker in local coordinates. static void intersectRepaintRectWithResources(const RenderElement&, FloatRect&); // Determines whether a container needs to be laid out because it's filtered and a child is being laid out. static bool filtersForceContainerLayout(const RenderElement&); // Determines whether the passed point lies in a clipping area static bool pointInClippingArea(const RenderElement&, const FloatPoint&); static void computeContainerBoundingBoxes(const RenderElement& container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& repaintBoundingBox); static bool paintInfoIntersectsRepaintRect(const FloatRect& localRepaintRect, const AffineTransform& localTransform, const PaintInfo&); // Important functions used by nearly all SVG renderers centralizing coordinate transformations / repaint rect calculations static FloatRect repaintRectForRendererInLocalCoordinatesExcludingSVGShadow(const RenderElement&); static LayoutRect clippedOverflowRectForRepaint(const RenderElement&, const RenderLayerModelObject* repaintContainer); static FloatRect computeFloatRectForRepaint(const RenderElement&, const FloatRect&, const RenderLayerModelObject* repaintContainer, bool fixed); static const RenderElement& localToParentTransform(const RenderElement&, AffineTransform &); static void mapLocalToContainer(const RenderElement&, const RenderLayerModelObject* repaintContainer, TransformState&, bool* wasFixed); static const RenderElement* pushMappingToContainer(const RenderElement&, const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&); static bool checkForSVGRepaintDuringLayout(const RenderElement&); // Shared between SVG renderers and resources. static void applyStrokeStyleToContext(GraphicsContext*, const RenderStyle&, const RenderElement&); // Determines if any ancestor's transform has changed. static bool transformToRootChanged(RenderElement*); static void clipContextToCSSClippingArea(GraphicsContext&, const RenderElement& renderer); // Helper functions to keep track of whether a renderer has an SVG shadow applied. static bool rendererHasSVGShadow(const RenderObject&); static void setRendererHasSVGShadow(RenderObject&, bool hasShadow); static void childAdded(RenderElement& parent, RenderObject& child); static void styleChanged(RenderElement&, const RenderStyle*); #if ENABLE(CSS_COMPOSITING) static bool isolatesBlending(const RenderStyle&); static void updateMaskedAncestorShouldIsolateBlending(const RenderElement&); #endif static RenderSVGRoot* findTreeRootObject(RenderElement&); static const RenderSVGRoot* findTreeRootObject(const RenderElement&); private: // This class is not constructable. SVGRenderSupport(); ~SVGRenderSupport(); }; } // namespace WebCore