/** * Copyright (C) 2007 Rob Buis * Copyright (C) 2007 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGInlineTextBox.h" #include "Frame.h" #include "FrameView.h" #include "GraphicsContext.h" #include "HitTestResult.h" #include "InlineFlowBox.h" #include "PointerEventsHitRules.h" #include "RenderBlock.h" #include "RenderInline.h" #include "RenderSVGResourceSolidColor.h" #include "RenderView.h" #include "SVGRenderingContext.h" #include "SVGResourcesCache.h" #include "SVGRootInlineBox.h" #include "TextPainter.h" #include namespace WebCore { WTF_MAKE_ISO_ALLOCATED_IMPL(SVGInlineTextBox); struct ExpectedSVGInlineTextBoxSize : public InlineTextBox { float float1; uint32_t bitfields : 5; void* pointer; Vector vector; }; COMPILE_ASSERT(sizeof(SVGInlineTextBox) == sizeof(ExpectedSVGInlineTextBoxSize), SVGInlineTextBox_is_not_of_expected_size); SVGInlineTextBox::SVGInlineTextBox(RenderSVGInlineText& renderer) : InlineTextBox(renderer) , m_paintingResourceMode(OptionSet(RenderSVGResourceMode::ApplyToDefault).toRaw()) , m_startsNewTextChunk(false) { } void SVGInlineTextBox::dirtyOwnLineBoxes() { InlineTextBox::dirtyLineBoxes(); // Clear the now stale text fragments clearTextFragments(); } void SVGInlineTextBox::dirtyLineBoxes() { dirtyOwnLineBoxes(); // And clear any following text fragments as the text on which they // depend may now no longer exist, or glyph positions may be wrong for (InlineTextBox* nextBox = nextTextBox(); nextBox; nextBox = nextBox->nextTextBox()) nextBox->dirtyOwnLineBoxes(); } int SVGInlineTextBox::offsetForPosition(float, bool) const { // SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs. // vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.) ASSERT_NOT_REACHED(); return 0; } int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const { float scalingFactor = renderer().scalingFactor(); ASSERT(scalingFactor); TextRun textRun = constructTextRun(renderer().style(), fragment); // Eventually handle lengthAdjust="spacingAndGlyphs". // FIXME: Handle vertical text. AffineTransform fragmentTransform; fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragmentTransform.xScale())); return fragment.characterOffset - start() + renderer().scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs); } float SVGInlineTextBox::positionForOffset(unsigned) const { // SVG doesn't use the offset <-> position selection system. ASSERT_NOT_REACHED(); return 0; } FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, unsigned startPosition, unsigned endPosition, const RenderStyle& style) const { ASSERT_WITH_SECURITY_IMPLICATION(startPosition < endPosition); float scalingFactor = renderer().scalingFactor(); ASSERT(scalingFactor); const FontCascade& scaledFont = renderer().scaledFont(); const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics(); FloatPoint textOrigin(fragment.x, fragment.y); if (scalingFactor != 1) textOrigin.scale(scalingFactor); textOrigin.move(0, -scaledFontMetrics.floatAscent()); LayoutRect selectionRect = LayoutRect(textOrigin, LayoutSize(0, fragment.height * scalingFactor)); TextRun run = constructTextRun(style, fragment); scaledFont.adjustSelectionRectForText(run, selectionRect, startPosition, endPosition); FloatRect snappedSelectionRect = snapRectToDevicePixelsWithWritingDirection(selectionRect, renderer().document().deviceScaleFactor(), run.ltr()); if (scalingFactor == 1) return snappedSelectionRect; snappedSelectionRect.scale(1 / scalingFactor); return snappedSelectionRect; } LayoutRect SVGInlineTextBox::localSelectionRect(unsigned startPosition, unsigned endPosition) const { startPosition = clampedOffset(startPosition); endPosition = clampedOffset(endPosition); if (startPosition >= endPosition) return LayoutRect(); auto& style = renderer().style(); AffineTransform fragmentTransform; FloatRect selectionRect; unsigned fragmentStartPosition = 0; unsigned fragmentEndPosition = 0; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = m_textFragments.at(i); fragmentStartPosition = startPosition; fragmentEndPosition = endPosition; if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) fragmentRect = fragmentTransform.mapRect(fragmentRect); selectionRect.unite(fragmentRect); } return enclosingIntRect(selectionRect); } static inline bool textShouldBePainted(const RenderSVGInlineText& textRenderer) { // FontCascade::pixelSize(), returns FontDescription::computedPixelSize(), which returns "int(x + 0.5)". // If the absolute font size on screen is below x=0.5, don't render anything. return textRenderer.scaledFont().pixelSize(); } void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo) { ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); ASSERT(truncation() == cNoTruncation); if (renderer().style().visibility() != Visibility::Visible) return; auto& parentRenderer = parent()->renderer(); ASSERT(!parentRenderer.document().printing()); // Determine whether or not we're selected. bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; bool hasSelection = selectionState() != RenderObject::SelectionNone; if (!hasSelection || paintSelectedTextOnly) return; Color backgroundColor = renderer().selectionBackgroundColor(); if (!backgroundColor.isVisible()) return; if (!textShouldBePainted(renderer())) return; auto& style = parentRenderer.style(); unsigned startPosition; unsigned endPosition; std::tie(startPosition, endPosition) = selectionStartEnd(); unsigned fragmentStartPosition = 0; unsigned fragmentEndPosition = 0; AffineTransform fragmentTransform; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { SVGTextFragment& fragment = m_textFragments.at(i); ASSERT(!m_paintingResource); fragmentStartPosition = startPosition; fragmentEndPosition = endPosition; if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; GraphicsContextStateSaver stateSaver(paintInfo.context()); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) paintInfo.context().concatCTM(fragmentTransform); paintInfo.context().setFillColor(backgroundColor); paintInfo.context().fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor); setPaintingResourceMode(RenderSVGResourceMode::ApplyToDefault); } ASSERT(!m_paintingResource); } void SVGInlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit, LayoutUnit) { ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); ASSERT(truncation() == cNoTruncation); if (renderer().style().visibility() != Visibility::Visible) return; // Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox. // If we ever need that for SVG, it's very easy to refactor and reuse the code. auto& parentRenderer = parent()->renderer(); bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; bool shouldPaintSelectionHighlight = !(paintInfo.paintBehavior & PaintBehaviorSkipSelectionHighlight); bool hasSelection = !parentRenderer.document().printing() && selectionState() != RenderObject::SelectionNone; if (!hasSelection && paintSelectedTextOnly) return; if (!textShouldBePainted(renderer())) return; auto& style = parentRenderer.style(); const SVGRenderStyle& svgStyle = style.svgStyle(); bool hasFill = svgStyle.hasFill(); bool hasVisibleStroke = style.hasVisibleStroke(); const RenderStyle* selectionStyle = &style; if (hasSelection && shouldPaintSelectionHighlight) { selectionStyle = parentRenderer.getCachedPseudoStyle(PseudoId::Selection); if (selectionStyle) { const SVGRenderStyle& svgSelectionStyle = selectionStyle->svgStyle(); if (!hasFill) hasFill = svgSelectionStyle.hasFill(); if (!hasVisibleStroke) hasVisibleStroke = selectionStyle->hasVisibleStroke(); } else selectionStyle = &style; } if (renderer().view().frameView().paintBehavior() & PaintBehaviorRenderingSVGMask) { hasFill = true; hasVisibleStroke = false; } AffineTransform fragmentTransform; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { SVGTextFragment& fragment = m_textFragments.at(i); ASSERT(!m_paintingResource); GraphicsContextStateSaver stateSaver(paintInfo.context()); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) paintInfo.context().concatCTM(fragmentTransform); // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations. auto decorations = style.textDecorationsInEffect(); if (decorations & TextDecoration::Underline) paintDecoration(paintInfo.context(), TextDecoration::Underline, fragment); if (decorations & TextDecoration::Overline) paintDecoration(paintInfo.context(), TextDecoration::Overline, fragment); auto paintOrder = RenderStyle::paintTypesForPaintOrder(style.paintOrder()); for (unsigned i = 0; i < paintOrder.size(); ++i) { switch (paintOrder.at(i)) { case PaintType::Fill: if (!hasFill) continue; setPaintingResourceMode({ RenderSVGResourceMode::ApplyToFill, RenderSVGResourceMode::ApplyToText }); ASSERT(selectionStyle); paintText(paintInfo.context(), style, *selectionStyle, fragment, hasSelection, paintSelectedTextOnly); break; case PaintType::Stroke: if (!hasVisibleStroke) continue; setPaintingResourceMode({ RenderSVGResourceMode::ApplyToStroke, RenderSVGResourceMode::ApplyToText}); ASSERT(selectionStyle); paintText(paintInfo.context(), style, *selectionStyle, fragment, hasSelection, paintSelectedTextOnly); break; case PaintType::Markers: continue; } } // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text. if (decorations & TextDecoration::LineThrough) paintDecoration(paintInfo.context(), TextDecoration::LineThrough, fragment); setPaintingResourceMode(RenderSVGResourceMode::ApplyToDefault); } // Finally, paint the outline if any. if (renderer().style().hasOutline() && is(parentRenderer)) downcast(parentRenderer).paintOutline(paintInfo, paintOffset); ASSERT(!m_paintingResource); } bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, float scalingFactor, RenderBoxModelObject& renderer, const RenderStyle& style) { ASSERT(scalingFactor); ASSERT(paintingResourceMode() != RenderSVGResourceMode::ApplyToDefault); Color fallbackColor; if (paintingResourceMode().contains(RenderSVGResourceMode::ApplyToFill)) m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, fallbackColor); else if (paintingResourceMode().contains(RenderSVGResourceMode::ApplyToStroke)) m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, fallbackColor); else { // We're either called for stroking or filling. ASSERT_NOT_REACHED(); } if (!m_paintingResource) return false; if (!m_paintingResource->applyResource(renderer, style, context, paintingResourceMode())) { if (fallbackColor.isValid()) { RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource(); fallbackResource->setColor(fallbackColor); m_paintingResource = fallbackResource; m_paintingResource->applyResource(renderer, style, context, paintingResourceMode()); } } if (scalingFactor != 1 && paintingResourceMode().contains(RenderSVGResourceMode::ApplyToStroke)) context->setStrokeThickness(context->strokeThickness() * scalingFactor); return true; } void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context, const Path* path) { ASSERT(m_paintingResource); m_paintingResource->postApplyResource(parent()->renderer(), context, paintingResourceMode(), path, /*RenderSVGShape*/ nullptr); m_paintingResource = nullptr; } bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context, float scalingFactor, const RenderStyle& style) { return acquirePaintingResource(context, scalingFactor, parent()->renderer(), style); } void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context) { releasePaintingResource(context, /* path */nullptr); } TextRun SVGInlineTextBox::constructTextRun(const RenderStyle& style, const SVGTextFragment& fragment) const { TextRun run(StringView(renderer().text()).substring(fragment.characterOffset, fragment.length) , 0 /* xPos, only relevant with allowTabs=true */ , 0 /* padding, only relevant for justified text, not relevant for SVG */ , AllowTrailingExpansion , direction() , dirOverride() || style.rtlOrdering() == Order::Visual /* directionalOverride */); // We handle letter & word spacing ourselves. run.disableSpacing(); return run; } bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, unsigned& startPosition, unsigned& endPosition) const { if (startPosition >= endPosition) return false; ASSERT(fragment.characterOffset >= start()); unsigned offset = fragment.characterOffset - start(); unsigned length = fragment.length; if (startPosition >= offset + length || endPosition <= offset) return false; if (startPosition < offset) startPosition = 0; else { ASSERT(startPosition >= offset); startPosition -= offset; } if (endPosition > offset + length) endPosition = length; else { ASSERT(endPosition >= offset); endPosition -= offset; } ASSERT_WITH_SECURITY_IMPLICATION(startPosition < endPosition); return true; } static inline float positionOffsetForDecoration(OptionSet decoration, const FontMetrics& fontMetrics, float thickness) { // FIXME: For SVG Fonts we need to use the attributes defined in the if specified. // Compatible with Batik/Opera. if (decoration == TextDecoration::Underline) return fontMetrics.floatAscent() + thickness * 1.5f; if (decoration == TextDecoration::Overline) return thickness; if (decoration == TextDecoration::LineThrough) return fontMetrics.floatAscent() * 5 / 8.0f; ASSERT_NOT_REACHED(); return 0.0f; } static inline float thicknessForDecoration(OptionSet, const FontCascade& font) { // FIXME: For SVG Fonts we need to use the attributes defined in the if specified. // Compatible with Batik/Opera return font.size() / 20.0f; } static inline RenderBoxModelObject& findRendererDefininingTextDecoration(InlineFlowBox* parentBox) { // Lookup first render object in parent hierarchy which has text-decoration set. RenderBoxModelObject* renderer = nullptr; while (parentBox) { renderer = &parentBox->renderer(); if (!renderer->style().textDecoration().isEmpty()) break; parentBox = parentBox->parent(); } ASSERT(renderer); return *renderer; } void SVGInlineTextBox::paintDecoration(GraphicsContext& context, OptionSet decoration, const SVGTextFragment& fragment) { if (renderer().style().textDecorationsInEffect().isEmpty()) return; // Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours. auto& decorationRenderer = findRendererDefininingTextDecoration(parent()); const RenderStyle& decorationStyle = decorationRenderer.style(); if (decorationStyle.visibility() == Visibility::Hidden) return; const SVGRenderStyle& svgDecorationStyle = decorationStyle.svgStyle(); bool hasDecorationFill = svgDecorationStyle.hasFill(); bool hasVisibleDecorationStroke = decorationStyle.hasVisibleStroke(); if (hasDecorationFill) { setPaintingResourceMode(RenderSVGResourceMode::ApplyToFill); paintDecorationWithStyle(context, decoration, fragment, decorationRenderer); } if (hasVisibleDecorationStroke) { setPaintingResourceMode(RenderSVGResourceMode::ApplyToStroke); paintDecorationWithStyle(context, decoration, fragment, decorationRenderer); } } void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext& context, OptionSet decoration, const SVGTextFragment& fragment, RenderBoxModelObject& decorationRenderer) { ASSERT(!m_paintingResource); ASSERT(paintingResourceMode() != RenderSVGResourceMode::ApplyToDefault); auto& decorationStyle = decorationRenderer.style(); float scalingFactor = 1; FontCascade scaledFont; RenderSVGInlineText::computeNewScaledFontForStyle(decorationRenderer, decorationStyle, scalingFactor, scaledFont); ASSERT(scalingFactor); // The initial y value refers to overline position. float thickness = thicknessForDecoration(decoration, scaledFont); if (fragment.width <= 0 && thickness <= 0) return; FloatPoint decorationOrigin(fragment.x, fragment.y); float width = fragment.width; const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics(); GraphicsContextStateSaver stateSaver(context); if (scalingFactor != 1) { width *= scalingFactor; decorationOrigin.scale(scalingFactor); context.scale(1 / scalingFactor); } decorationOrigin.move(0, -scaledFontMetrics.floatAscent() + positionOffsetForDecoration(decoration, scaledFontMetrics, thickness)); Path path; path.addRect(FloatRect(decorationOrigin, FloatSize(width, thickness))); GraphicsContext* contextPtr = &context; if (acquirePaintingResource(contextPtr, scalingFactor, decorationRenderer, decorationStyle)) releasePaintingResource(contextPtr, &path); } void SVGInlineTextBox::paintTextWithShadows(GraphicsContext& context, const RenderStyle& style, TextRun& textRun, const SVGTextFragment& fragment, unsigned startPosition, unsigned endPosition) { float scalingFactor = renderer().scalingFactor(); ASSERT(scalingFactor); const FontCascade& scaledFont = renderer().scaledFont(); const ShadowData* shadow = style.textShadow(); FloatPoint textOrigin(fragment.x, fragment.y); FloatSize textSize(fragment.width, fragment.height); if (scalingFactor != 1) { textOrigin.scale(scalingFactor); textSize.scale(scalingFactor); } FloatRect shadowRect(FloatPoint(textOrigin.x(), textOrigin.y() - scaledFont.fontMetrics().floatAscent()), textSize); GraphicsContext* usedContext = &context; do { if (!prepareGraphicsContextForTextPainting(usedContext, scalingFactor, style)) break; { ShadowApplier shadowApplier(*usedContext, shadow, nullptr, shadowRect); if (!shadowApplier.didSaveContext()) usedContext->save(); usedContext->scale(1 / scalingFactor); scaledFont.drawText(*usedContext, textRun, textOrigin + shadowApplier.extraOffset(), startPosition, endPosition); if (!shadowApplier.didSaveContext()) usedContext->restore(); } restoreGraphicsContextAfterTextPainting(usedContext); if (!shadow) break; shadow = shadow->next(); } while (shadow); } void SVGInlineTextBox::paintText(GraphicsContext& context, const RenderStyle& style, const RenderStyle& selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly) { unsigned startPosition = 0; unsigned endPosition = 0; if (hasSelection) { std::tie(startPosition, endPosition) = selectionStartEnd(); hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition); } // Fast path if there is no selection, just draw the whole chunk part using the regular style TextRun textRun = constructTextRun(style, fragment); if (!hasSelection || startPosition >= endPosition) { paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length); return; } // Eventually draw text using regular style until the start position of the selection if (startPosition > 0 && !paintSelectedTextOnly) paintTextWithShadows(context, style, textRun, fragment, 0, startPosition); // Draw text using selection style from the start to the end position of the selection if (style != selectionStyle) SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifference::Repaint, selectionStyle); paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition); if (style != selectionStyle) SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifference::Repaint, style); // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part if (endPosition < fragment.length && !paintSelectedTextOnly) paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length); } FloatRect SVGInlineTextBox::calculateBoundaries() const { FloatRect textRect; float scalingFactor = renderer().scalingFactor(); ASSERT(scalingFactor); float baseline = renderer().scaledFont().fontMetrics().floatAscent() / scalingFactor; AffineTransform fragmentTransform; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = m_textFragments.at(i); FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) fragmentRect = fragmentTransform.mapRect(fragmentRect); textRect.unite(fragmentRect); } return textRect; } bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit, LayoutUnit, HitTestAction) { // FIXME: integrate with InlineTextBox::nodeAtPoint better. ASSERT(!isLineBreak()); PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, renderer().style().pointerEvents()); bool isVisible = renderer().style().visibility() == Visibility::Visible; if (isVisible || !hitRules.requireVisible) { if ((hitRules.canHitStroke && (renderer().style().svgStyle().hasStroke() || !hitRules.requireStroke)) || (hitRules.canHitFill && (renderer().style().svgStyle().hasFill() || !hitRules.requireFill))) { FloatPoint boxOrigin(x(), y()); boxOrigin.moveBy(accumulatedOffset); FloatRect rect(boxOrigin, size()); if (locationInContainer.intersects(rect)) { float scalingFactor = renderer().scalingFactor(); ASSERT(scalingFactor); float baseline = renderer().scaledFont().fontMetrics().floatAscent() / scalingFactor; AffineTransform fragmentTransform; for (auto& fragment : m_textFragments) { FloatQuad fragmentQuad(FloatRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height)); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) fragmentQuad = fragmentTransform.mapQuad(fragmentQuad); if (fragmentQuad.containsPoint(locationInContainer.point())) { renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset)); if (result.addNodeToListBasedTestResult(&renderer().textNode(), request, locationInContainer, rect) == HitTestProgress::Stop) return true; } } } } } return false; } } // namespace WebCore