RenderSVGResourceRadialGradient.cpp [plain text]
#include "config.h"
#include "RenderSVGResourceRadialGradient.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGResourceRadialGradient);
RenderSVGResourceRadialGradient::RenderSVGResourceRadialGradient(SVGRadialGradientElement& element, RenderStyle&& style)
: RenderSVGResourceGradient(element, WTFMove(style))
{
}
RenderSVGResourceRadialGradient::~RenderSVGResourceRadialGradient() = default;
bool RenderSVGResourceRadialGradient::collectGradientAttributes()
{
m_attributes = RadialGradientAttributes();
return radialGradientElement().collectGradientAttributes(m_attributes);
}
FloatPoint RenderSVGResourceRadialGradient::centerPoint(const RadialGradientAttributes& attributes) const
{
return SVGLengthContext::resolvePoint(&radialGradientElement(), attributes.gradientUnits(), attributes.cx(), attributes.cy());
}
FloatPoint RenderSVGResourceRadialGradient::focalPoint(const RadialGradientAttributes& attributes) const
{
return SVGLengthContext::resolvePoint(&radialGradientElement(), attributes.gradientUnits(), attributes.fx(), attributes.fy());
}
float RenderSVGResourceRadialGradient::radius(const RadialGradientAttributes& attributes) const
{
return SVGLengthContext::resolveLength(&radialGradientElement(), attributes.gradientUnits(), attributes.r());
}
float RenderSVGResourceRadialGradient::focalRadius(const RadialGradientAttributes& attributes) const
{
return SVGLengthContext::resolveLength(&radialGradientElement(), attributes.gradientUnits(), attributes.fr());
}
void RenderSVGResourceRadialGradient::buildGradient(GradientData* gradientData, const RenderStyle& style) const
{
gradientData->gradient = Gradient::create(Gradient::RadialData { this->focalPoint(m_attributes), this->centerPoint(m_attributes), this->focalRadius(m_attributes), this->radius(m_attributes), 1 });
gradientData->gradient->setSpreadMethod(platformSpreadMethodFromSVGType(m_attributes.spreadMethod()));
addStops(gradientData, m_attributes.stops(), style);
}
}