RenderSVGResourceMarker.h [plain text]
#pragma once
#include "RenderSVGResourceContainer.h"
#include "SVGMarkerElement.h"
namespace WebCore {
class AffineTransform;
class RenderObject;
class RenderSVGResourceMarker final : public RenderSVGResourceContainer {
WTF_MAKE_ISO_ALLOCATED(RenderSVGResourceMarker);
public:
RenderSVGResourceMarker(SVGMarkerElement&, RenderStyle&&);
virtual ~RenderSVGResourceMarker();
SVGMarkerElement& markerElement() const { return downcast<SVGMarkerElement>(RenderSVGResourceContainer::element()); }
void removeAllClientsFromCache(bool markForInvalidation = true) override;
void removeClientFromCache(RenderElement&, bool markForInvalidation = true) override;
void draw(PaintInfo&, const AffineTransform&);
FloatRect markerBoundaries(const AffineTransform& markerTransformation) const;
void applyViewportClip(PaintInfo&) override;
void layout() override;
void calcViewport() override;
const AffineTransform& localToParentTransform() const override;
AffineTransform markerTransformation(const FloatPoint& origin, float angle, float strokeWidth) const;
bool applyResource(RenderElement&, const RenderStyle&, GraphicsContext*&, OptionSet<RenderSVGResourceMode>) override { return false; }
FloatRect resourceBoundingBox(const RenderObject&) override { return FloatRect(); }
FloatPoint referencePoint() const;
float angle() const;
SVGMarkerUnitsType markerUnits() const { return markerElement().markerUnits(); }
RenderSVGResourceType resourceType() const override { return MarkerResourceType; }
private:
void element() const = delete;
const char* renderName() const override { return "RenderSVGResourceMarker"; }
AffineTransform markerContentTransformation(const AffineTransform& contentTransformation, const FloatPoint& origin, float strokeWidth = -1) const;
AffineTransform viewportTransform() const;
mutable AffineTransform m_localToParentTransform;
FloatRect m_viewport;
};
}
SPECIALIZE_TYPE_TRAITS_RENDER_SVG_RESOURCE(RenderSVGResourceMarker, MarkerResourceType)