RenderSVGEllipse.cpp   [plain text]


/*
 * Copyright (C) 2012 Google, Inc.
 * All rights reserved.
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 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
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#include "config.h"
#include "RenderSVGEllipse.h"

#include "SVGCircleElement.h"
#include "SVGEllipseElement.h"
#include <wtf/IsoMallocInlines.h>

namespace WebCore {

WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGEllipse);

RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement& element, RenderStyle&& style)
    : RenderSVGShape(element, WTFMove(style))
    , m_usePathFallback(false)
{
}

RenderSVGEllipse::~RenderSVGEllipse() = default;

void RenderSVGEllipse::updateShapeFromElement()
{
    // Before creating a new object we need to clear the cached bounding box
    // to avoid using garbage.
    m_fillBoundingBox = FloatRect();
    m_strokeBoundingBox = FloatRect();
    m_center = FloatPoint();
    m_radii = FloatSize();

    calculateRadiiAndCenter();

    // Element is invalid if either dimension is negative.
    if (m_radii.width() < 0 || m_radii.height() < 0)
        return;

    // Spec: "A value of zero disables rendering of the element."
    if (!m_radii.isEmpty()) {
        if (hasNonScalingStroke()) {
            // Fallback to RenderSVGShape if shape has a non-scaling stroke.
            RenderSVGShape::updateShapeFromElement();
            m_usePathFallback = true;
            return;
        }
        m_usePathFallback = false;
    }

    m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height());
    m_strokeBoundingBox = m_fillBoundingBox;
    if (style().svgStyle().hasStroke())
        m_strokeBoundingBox.inflate(strokeWidth() / 2);
}

void RenderSVGEllipse::calculateRadiiAndCenter()
{
    SVGLengthContext lengthContext(&graphicsElement());
    m_center = FloatPoint(
        lengthContext.valueForLength(style().svgStyle().cx(), LengthModeWidth),
        lengthContext.valueForLength(style().svgStyle().cy(), LengthModeHeight));
    if (is<SVGCircleElement>(graphicsElement())) {
        float radius = lengthContext.valueForLength(style().svgStyle().r());
        m_radii = FloatSize(radius, radius);
        return;
    }

    ASSERT(is<SVGEllipseElement>(graphicsElement()));
    m_radii = FloatSize(
        lengthContext.valueForLength(style().svgStyle().rx(), LengthModeWidth),
        lengthContext.valueForLength(style().svgStyle().ry(), LengthModeHeight));
}

void RenderSVGEllipse::fillShape(GraphicsContext& context) const
{
    if (m_usePathFallback) {
        RenderSVGShape::fillShape(context);
        return;
    }
    context.fillEllipse(m_fillBoundingBox);
}

void RenderSVGEllipse::strokeShape(GraphicsContext& context) const
{
    if (!style().hasVisibleStroke())
        return;
    if (m_usePathFallback) {
        RenderSVGShape::strokeShape(context);
        return;
    }
    context.strokeEllipse(m_fillBoundingBox);
}

bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point, PointCoordinateSpace pointCoordinateSpace)
{
    // The optimized contains code below does not support non-smooth strokes so we need
    // to fall back to RenderSVGShape::shapeDependentStrokeContains in these cases.
    if (m_usePathFallback || !hasSmoothStroke()) {
        if (!hasPath())
            RenderSVGShape::updateShapeFromElement();
        return RenderSVGShape::shapeDependentStrokeContains(point, pointCoordinateSpace);
    }

    float halfStrokeWidth = strokeWidth() / 2;
    FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());

    // This works by checking if the point satisfies the ellipse equation,
    // (x/rX)^2 + (y/rY)^2 <= 1, for the outer but not the inner stroke.
    float xrXOuter = center.x() / (m_radii.width() + halfStrokeWidth);
    float yrYOuter = center.y() / (m_radii.height() + halfStrokeWidth);
    if (xrXOuter * xrXOuter + yrYOuter * yrYOuter > 1.0)
        return false;

    float xrXInner = center.x() / (m_radii.width() - halfStrokeWidth);
    float yrYInner = center.y() / (m_radii.height() - halfStrokeWidth);
    return xrXInner * xrXInner + yrYInner * yrYInner >= 1.0;
}

bool RenderSVGEllipse::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
{
    if (m_usePathFallback)
        return RenderSVGShape::shapeDependentFillContains(point, fillRule);

    FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());

    // This works by checking if the point satisfies the ellipse equation.
    // (x/rX)^2 + (y/rY)^2 <= 1
    float xrX = center.x() / m_radii.width();
    float yrY = center.y() / m_radii.height();
    return xrX * xrX + yrY * yrY <= 1.0;
}

bool RenderSVGEllipse::isRenderingDisabled() const
{
    // A radius of zero disables rendering of the element, and results in an empty bounding box.
    return m_fillBoundingBox.isEmpty();
}

}