/** * Copyright (C) 2006, 2007, 2010 Apple Inc. All rights reserved. * (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderTextControlSingleLine.h" #include "CSSFontSelector.h" #include "CSSValueKeywords.h" #include "Font.h" #include "Frame.h" #include "FrameSelection.h" #include "FrameView.h" #include "HTMLNames.h" #include "HitTestResult.h" #include "LocalizedStrings.h" #include "RenderLayer.h" #include "RenderScrollbar.h" #include "RenderTheme.h" #include "RenderView.h" #include "StyleResolver.h" #include "TextControlInnerElements.h" #include #include #if PLATFORM(IOS) #include "RenderThemeIOS.h" #endif namespace WebCore { using namespace HTMLNames; WTF_MAKE_ISO_ALLOCATED_IMPL(RenderTextControlSingleLine); WTF_MAKE_ISO_ALLOCATED_IMPL(RenderTextControlInnerBlock); RenderTextControlSingleLine::RenderTextControlSingleLine(HTMLInputElement& element, RenderStyle&& style) : RenderTextControl(element, WTFMove(style)) { } RenderTextControlSingleLine::~RenderTextControlSingleLine() = default; inline HTMLElement* RenderTextControlSingleLine::innerSpinButtonElement() const { return inputElement().innerSpinButtonElement(); } void RenderTextControlSingleLine::centerRenderer(RenderBox& renderer) const { LayoutUnit logicalHeightDiff = renderer.logicalHeight() - contentLogicalHeight(); renderer.setLogicalTop(renderer.logicalTop() - logicalHeightDiff / 2); } static void resetOverriddenHeight(RenderBox* box, const RenderObject* ancestor) { ASSERT(box != ancestor); if (!box || box->style().logicalHeight().isAuto()) return; // Null box or its height was not overridden. box->mutableStyle().setLogicalHeight(Length { Auto }); for (RenderObject* renderer = box; renderer != ancestor; renderer = renderer->parent()) { ASSERT(renderer); renderer->setNeedsLayout(MarkOnlyThis); } } void RenderTextControlSingleLine::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; // FIXME: We should remove the height-related hacks in layout() and // styleDidChange(). We need them because we want to: // - Center the inner elements vertically if the input height is taller than // the intrinsic height of the inner elements. // - Shrink the heights of the inner elements if the input height is smaller // than the intrinsic heights of the inner elements. // - Make the height of the container element equal to the intrinsic height of // the inner elements when the field has a strong password button. // // We don't honor paddings and borders for textfields without decorations // and type=search if the text height is taller than the contentHeight() // because of compability. RenderTextControlInnerBlock* innerTextRenderer = innerTextElement()->renderer(); RenderBox* innerBlockRenderer = innerBlockElement() ? innerBlockElement()->renderBox() : nullptr; HTMLElement* container = containerElement(); RenderBox* containerRenderer = container ? container->renderBox() : nullptr; // To ensure consistency between layouts, we need to reset any conditionally overridden height. resetOverriddenHeight(innerTextRenderer, this); resetOverriddenHeight(innerBlockRenderer, this); resetOverriddenHeight(containerRenderer, this); RenderBlockFlow::layoutBlock(false); // Set the text block height LayoutUnit desiredLogicalHeight = textBlockLogicalHeight(); LayoutUnit logicalHeightLimit = logicalHeight(); LayoutUnit innerTextLogicalHeight; if (innerTextRenderer) innerTextLogicalHeight = innerTextRenderer->logicalHeight(); if (innerTextRenderer && innerTextLogicalHeight > logicalHeightLimit) { if (desiredLogicalHeight != innerTextLogicalHeight) setNeedsLayout(MarkOnlyThis); innerTextRenderer->mutableStyle().setLogicalHeight(Length(desiredLogicalHeight, Fixed)); innerTextRenderer->setNeedsLayout(MarkOnlyThis); if (innerBlockRenderer) { innerBlockRenderer->mutableStyle().setLogicalHeight(Length(desiredLogicalHeight, Fixed)); innerBlockRenderer->setNeedsLayout(MarkOnlyThis); } innerTextLogicalHeight = desiredLogicalHeight; } // The container might be taller because of decoration elements. LayoutUnit oldContainerLogicalTop; if (containerRenderer) { containerRenderer->layoutIfNeeded(); oldContainerLogicalTop = containerRenderer->logicalTop(); LayoutUnit containerLogicalHeight = containerRenderer->logicalHeight(); if (inputElement().hasAutoFillStrongPasswordButton() && innerTextRenderer && containerLogicalHeight != innerTextLogicalHeight) { containerRenderer->mutableStyle().setLogicalHeight(Length { innerTextLogicalHeight, Fixed }); setNeedsLayout(MarkOnlyThis); } else if (containerLogicalHeight > logicalHeightLimit) { containerRenderer->mutableStyle().setLogicalHeight(Length(logicalHeightLimit, Fixed)); setNeedsLayout(MarkOnlyThis); } else if (containerRenderer->logicalHeight() < contentLogicalHeight()) { containerRenderer->mutableStyle().setLogicalHeight(Length(contentLogicalHeight(), Fixed)); setNeedsLayout(MarkOnlyThis); } else containerRenderer->mutableStyle().setLogicalHeight(Length(containerLogicalHeight, Fixed)); } // If we need another layout pass, we have changed one of children's height so we need to relayout them. if (needsLayout()) RenderBlockFlow::layoutBlock(true); // Fix up the y-position of the container as it may have been flexed when the strong password or strong // confirmation password button wraps to the next line. if (inputElement().hasAutoFillStrongPasswordButton() && containerRenderer) containerRenderer->setLogicalTop(oldContainerLogicalTop); // Center the child block in the block progression direction (vertical centering for horizontal text fields). if (!container && innerTextRenderer && innerTextRenderer->height() != contentLogicalHeight()) centerRenderer(*innerTextRenderer); else if (container && containerRenderer && containerRenderer->height() != contentLogicalHeight()) centerRenderer(*containerRenderer); HTMLElement* placeholderElement = inputElement().placeholderElement(); if (RenderBox* placeholderBox = placeholderElement ? placeholderElement->renderBox() : 0) { LayoutSize innerTextSize; if (innerTextRenderer) innerTextSize = innerTextRenderer->size(); placeholderBox->mutableStyle().setWidth(Length(innerTextSize.width() - placeholderBox->horizontalBorderAndPaddingExtent(), Fixed)); placeholderBox->mutableStyle().setHeight(Length(innerTextSize.height() - placeholderBox->verticalBorderAndPaddingExtent(), Fixed)); bool neededLayout = placeholderBox->needsLayout(); bool placeholderBoxHadLayout = placeholderBox->everHadLayout(); placeholderBox->layoutIfNeeded(); LayoutPoint textOffset; if (innerTextRenderer) textOffset = innerTextRenderer->location(); if (innerBlockElement() && innerBlockElement()->renderBox()) textOffset += toLayoutSize(innerBlockElement()->renderBox()->location()); if (containerRenderer) textOffset += toLayoutSize(containerRenderer->location()); placeholderBox->setLocation(textOffset); if (!placeholderBoxHadLayout && placeholderBox->checkForRepaintDuringLayout()) { // This assumes a shadow tree without floats. If floats are added, the // logic should be shared with RenderBlock::layoutBlockChild. placeholderBox->repaint(); } // The placeholder gets layout last, after the parent text control and its other children, // so in order to get the correct overflow from the placeholder we need to recompute it now. if (neededLayout) computeOverflow(clientLogicalBottom()); } #if PLATFORM(IOS) // FIXME: We should not be adjusting styles during layout. if (inputElement().isSearchField()) RenderThemeIOS::adjustRoundBorderRadius(mutableStyle(), *this); #endif } bool RenderTextControlSingleLine::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { if (!RenderTextControl::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction)) return false; // Say that we hit the inner text element if // - we hit a node inside the inner text element, // - we hit the element (e.g. we're over the border or padding), or // - we hit regions not in any decoration buttons. HTMLElement* container = containerElement(); if (result.innerNode()->isDescendantOf(innerTextElement().get()) || result.innerNode() == &inputElement() || (container && container == result.innerNode())) { LayoutPoint pointInParent = locationInContainer.point(); if (container && innerBlockElement()) { if (innerBlockElement()->renderBox()) pointInParent -= toLayoutSize(innerBlockElement()->renderBox()->location()); if (container->renderBox()) pointInParent -= toLayoutSize(container->renderBox()->location()); } hitInnerTextElement(result, pointInParent, accumulatedOffset); } return true; } void RenderTextControlSingleLine::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { RenderTextControl::styleDidChange(diff, oldStyle); // We may have set the width and the height in the old style in layout(). // Reset them now to avoid getting a spurious layout hint. HTMLElement* innerBlock = innerBlockElement(); if (auto* innerBlockRenderer = innerBlock ? innerBlock->renderer() : nullptr) { innerBlockRenderer->mutableStyle().setHeight(Length()); innerBlockRenderer->mutableStyle().setWidth(Length()); } HTMLElement* container = containerElement(); if (auto* containerRenderer = container ? container->renderer() : nullptr) { containerRenderer->mutableStyle().setHeight(Length()); containerRenderer->mutableStyle().setWidth(Length()); } if (diff == StyleDifference::Layout) { if (auto innerTextRenderer = innerTextElement()->renderer()) innerTextRenderer->setNeedsLayout(MarkContainingBlockChain); if (auto* placeholder = inputElement().placeholderElement()) { if (placeholder->renderer()) placeholder->renderer()->setNeedsLayout(MarkContainingBlockChain); } } setHasOverflowClip(false); } bool RenderTextControlSingleLine::hasControlClip() const { // Apply control clip for text fields with decorations. return !!containerElement(); } LayoutRect RenderTextControlSingleLine::controlClipRect(const LayoutPoint& additionalOffset) const { ASSERT(hasControlClip()); LayoutRect clipRect = contentBoxRect(); if (containerElement()->renderBox()) clipRect = unionRect(clipRect, containerElement()->renderBox()->frameRect()); clipRect.moveBy(additionalOffset); return clipRect; } float RenderTextControlSingleLine::getAverageCharWidth() { #if !PLATFORM(IOS) // Since Lucida Grande is the default font, we want this to match the width // of MS Shell Dlg, the default font for textareas in Firefox, Safari Win and // IE for some encodings (in IE, the default font is encoding specific). // 901 is the avgCharWidth value in the OS/2 table for MS Shell Dlg. if (style().fontCascade().firstFamily() == "Lucida Grande") return scaleEmToUnits(901); #endif return RenderTextControl::getAverageCharWidth(); } LayoutUnit RenderTextControlSingleLine::preferredContentLogicalWidth(float charWidth) const { int factor; bool includesDecoration = inputElement().sizeShouldIncludeDecoration(factor); if (factor <= 0) factor = 20; LayoutUnit result = LayoutUnit::fromFloatCeil(charWidth * factor); float maxCharWidth = 0.f; #if !PLATFORM(IOS) const AtomicString& family = style().fontCascade().firstFamily(); // Since Lucida Grande is the default font, we want this to match the width // of MS Shell Dlg, the default font for textareas in Firefox, Safari Win and // IE for some encodings (in IE, the default font is encoding specific). // 4027 is the (xMax - xMin) value in the "head" font table for MS Shell Dlg. if (family == "Lucida Grande") maxCharWidth = scaleEmToUnits(4027); else if (style().fontCascade().hasValidAverageCharWidth()) maxCharWidth = roundf(style().fontCascade().primaryFont().maxCharWidth()); #endif // For text inputs, IE adds some extra width. if (maxCharWidth > 0.f) result += maxCharWidth - charWidth; if (includesDecoration) result += inputElement().decorationWidth(); return result; } LayoutUnit RenderTextControlSingleLine::computeControlLogicalHeight(LayoutUnit lineHeight, LayoutUnit nonContentHeight) const { return lineHeight + nonContentHeight; } void RenderTextControlSingleLine::autoscroll(const IntPoint& position) { RenderTextControlInnerBlock* renderer = innerTextElement()->renderer(); if (!renderer) return; RenderLayer* layer = renderer->layer(); if (layer) layer->autoscroll(position); } int RenderTextControlSingleLine::scrollWidth() const { if (innerTextElement()) return innerTextElement()->scrollWidth(); return RenderBlockFlow::scrollWidth(); } int RenderTextControlSingleLine::scrollHeight() const { if (innerTextElement()) return innerTextElement()->scrollHeight(); return RenderBlockFlow::scrollHeight(); } int RenderTextControlSingleLine::scrollLeft() const { if (innerTextElement()) return innerTextElement()->scrollLeft(); return RenderBlockFlow::scrollLeft(); } int RenderTextControlSingleLine::scrollTop() const { if (innerTextElement()) return innerTextElement()->scrollTop(); return RenderBlockFlow::scrollTop(); } void RenderTextControlSingleLine::setScrollLeft(int newLeft, ScrollClamping) { if (innerTextElement()) innerTextElement()->setScrollLeft(newLeft); } void RenderTextControlSingleLine::setScrollTop(int newTop, ScrollClamping) { if (innerTextElement()) innerTextElement()->setScrollTop(newTop); } bool RenderTextControlSingleLine::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier, Element** stopElement, RenderBox* startBox, const IntPoint& wheelEventAbsolutePoint) { RenderTextControlInnerBlock* renderer = innerTextElement()->renderer(); if (!renderer) return false; RenderLayer* layer = renderer->layer(); if (layer && layer->scroll(direction, granularity, multiplier)) return true; return RenderBlockFlow::scroll(direction, granularity, multiplier, stopElement, startBox, wheelEventAbsolutePoint); } bool RenderTextControlSingleLine::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Element** stopElement) { RenderLayer* layer = innerTextElement()->renderer()->layer(); if (layer && layer->scroll(logicalToPhysical(direction, style().isHorizontalWritingMode(), style().isFlippedBlocksWritingMode()), granularity, multiplier)) return true; return RenderBlockFlow::logicalScroll(direction, granularity, multiplier, stopElement); } HTMLInputElement& RenderTextControlSingleLine::inputElement() const { return downcast(RenderTextControl::textFormControlElement()); } }