/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WebGPUTexture.h" #if ENABLE(WEBGPU) #include "GPUTexture.h" #include "WebGPURenderingContext.h" #include "WebGPUTextureDescriptor.h" namespace WebCore { Ref<WebGPUTexture> WebGPUTexture::createFromDrawableTexture(WebGPURenderingContext* context, RefPtr<GPUTexture>&& drawableTexture) { return adoptRef(*new WebGPUTexture(context, WTFMove(drawableTexture))); } Ref<WebGPUTexture> WebGPUTexture::create(WebGPURenderingContext* context, WebGPUTextureDescriptor* descriptor) { return adoptRef(*new WebGPUTexture(context, descriptor)); } WebGPUTexture::WebGPUTexture(WebGPURenderingContext* context, RefPtr<GPUTexture>&& drawableTexture) : WebGPUObject(context) , m_texture(WTFMove(drawableTexture)) { } WebGPUTexture::WebGPUTexture(WebGPURenderingContext* context, WebGPUTextureDescriptor* descriptor) : WebGPUObject(context) { m_texture = context->device()->createTexture(descriptor->textureDescriptor()); } WebGPUTexture::~WebGPUTexture() = default; unsigned long WebGPUTexture::width() const { if (!m_texture) return 0; return m_texture->width(); } unsigned long WebGPUTexture::height() const { if (!m_texture) return 0; return m_texture->height(); } } // namespace WebCore #endif