#include "config.h"
#include "WebGPUEnums.h"
#if ENABLE(WEBGPU)
#include "GPUEnums.h"
namespace WebCore {
std::optional<WebGPUCompareFunction> toWebGPUCompareFunction(const String& name)
{
if (equalLettersIgnoringASCIICase(name, "never"))
return WebGPUCompareFunction::Never;
if (equalLettersIgnoringASCIICase(name, "less"))
return WebGPUCompareFunction::Less;
if (equalLettersIgnoringASCIICase(name, "equal"))
return WebGPUCompareFunction::Equal;
if (equalLettersIgnoringASCIICase(name, "lessequal"))
return WebGPUCompareFunction::Lessequal;
if (equalLettersIgnoringASCIICase(name, "greater"))
return WebGPUCompareFunction::Greater;
if (equalLettersIgnoringASCIICase(name, "notequal"))
return WebGPUCompareFunction::Notequal;
if (equalLettersIgnoringASCIICase(name, "greaterequal"))
return WebGPUCompareFunction::Greaterequal;
if (equalLettersIgnoringASCIICase(name, "always"))
return WebGPUCompareFunction::Always;
ASSERT_NOT_REACHED();
return std::nullopt;
}
String web3DCompareFunctionName(const WebGPUCompareFunction value)
{
if (value == WebGPUCompareFunction::Never)
return "never"_s;
if (value == WebGPUCompareFunction::Less)
return "less"_s;
if (value == WebGPUCompareFunction::Equal)
return "equal"_s;
if (value == WebGPUCompareFunction::Lessequal)
return "lessequal"_s;
if (value == WebGPUCompareFunction::Greater)
return "greater"_s;
if (value == WebGPUCompareFunction::Notequal)
return "notequal"_s;
if (value == WebGPUCompareFunction::Greaterequal)
return "greaterequal"_s;
if (value == WebGPUCompareFunction::Always)
return "always"_s;
ASSERT_NOT_REACHED();
return emptyString();
}
GPUCompareFunction toGPUCompareFunction(const WebGPUCompareFunction value)
{
if (value == WebGPUCompareFunction::Never)
return GPUCompareFunction::Never;
if (value == WebGPUCompareFunction::Less)
return GPUCompareFunction::Less;
if (value == WebGPUCompareFunction::Equal)
return GPUCompareFunction::Equal;
if (value == WebGPUCompareFunction::Lessequal)
return GPUCompareFunction::LessEqual;
if (value == WebGPUCompareFunction::Greater)
return GPUCompareFunction::Greater;
if (value == WebGPUCompareFunction::Notequal)
return GPUCompareFunction::NotEqual;
if (value == WebGPUCompareFunction::Greaterequal)
return GPUCompareFunction::GreaterEqual;
if (value == WebGPUCompareFunction::Always)
return GPUCompareFunction::Always;
ASSERT_NOT_REACHED();
return GPUCompareFunction::Never;
}
}
#endif