/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WebGPUCommandQueue.h" #if ENABLE(WEBGPU) #include "GPUCommandQueue.h" #include "WebGPUCommandBuffer.h" #include "WebGPURenderingContext.h" namespace WebCore { Ref<WebGPUCommandQueue> WebGPUCommandQueue::create(WebGPURenderingContext* context) { return adoptRef(*new WebGPUCommandQueue(context)); } WebGPUCommandQueue::WebGPUCommandQueue(WebGPURenderingContext* context) : WebGPUObject(context) { m_commandQueue = context->device()->createCommandQueue(); } WebGPUCommandQueue::~WebGPUCommandQueue() = default; String WebGPUCommandQueue::label() const { if (!m_commandQueue) return emptyString(); return m_commandQueue->label(); } void WebGPUCommandQueue::setLabel(const String& label) { if (!m_commandQueue) return; m_commandQueue->setLabel(label); } RefPtr<WebGPUCommandBuffer> WebGPUCommandQueue::createCommandBuffer() { RefPtr<WebGPUCommandBuffer> buffer = WebGPUCommandBuffer::create(this->context(), this); return buffer; } } // namespace WebCore #endif