/* * Copyright (C) 2017 Apple Inc. All rights reserved. * Copyright (C) 2017 Yuichiro Kikura (y.kikura@gmail.com) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBGPU) #include "DOMPromiseProxy.h" #include "WebGPUObject.h" #include <wtf/Vector.h> namespace WebCore { class GPUCommandBuffer; class WebGPUCommandQueue; class WebGPUDrawable; class WebGPUFunction; class WebGPURenderCommandEncoder; class WebGPURenderPassDescriptor; class WebGPUComputeCommandEncoder; class WebGPUCommandBuffer : public WebGPUObject { public: virtual ~WebGPUCommandBuffer(); static Ref<WebGPUCommandBuffer> create(WebGPURenderingContext*, WebGPUCommandQueue*); void commit(); void presentDrawable(WebGPUDrawable&); RefPtr<WebGPURenderCommandEncoder> createRenderCommandEncoderWithDescriptor(WebGPURenderPassDescriptor&); RefPtr<WebGPUComputeCommandEncoder> createComputeCommandEncoder(); GPUCommandBuffer* commandBuffer() { return m_commandBuffer.get(); } DOMPromiseProxy<IDLVoid>& completed(); private: WebGPUCommandBuffer(WebGPURenderingContext*, WebGPUCommandQueue*); RefPtr<GPUCommandBuffer> m_commandBuffer; }; } // namespace WebCore #endif