WebGPUCommandBuffer.cpp   [plain text]


/*
 * Copyright (C) 2017 Apple Inc. All rights reserved.
 * Copyright (C) 2017 Yuichiro Kikura (y.kikura@gmail.com)
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "WebGPUCommandBuffer.h"

#if ENABLE(WEBGPU)

#include "GPUCommandBuffer.h"
#include "GPUCommandQueue.h"
#include "Logging.h"
#include "WebGPUCommandQueue.h"
#include "WebGPUComputeCommandEncoder.h"
#include "WebGPUDrawable.h"
#include "WebGPURenderCommandEncoder.h"
#include "WebGPURenderPassDescriptor.h"
#include "WebGPURenderingContext.h"

namespace WebCore {

Ref<WebGPUCommandBuffer> WebGPUCommandBuffer::create(WebGPURenderingContext* context, WebGPUCommandQueue* queue)
{
    return adoptRef(*new WebGPUCommandBuffer(context, queue));
}

WebGPUCommandBuffer::WebGPUCommandBuffer(WebGPURenderingContext* context, WebGPUCommandQueue* queue)
    : WebGPUObject(context)
{
    LOG(WebGPU, "WebGPUCommandBuffer::WebGPUCommandBuffer()");
    m_commandBuffer = queue->commandQueue()->createCommandBuffer();
}

WebGPUCommandBuffer::~WebGPUCommandBuffer()
{
    LOG(WebGPU, "WebGPUCommandBuffer::~WebGPUCommandBuffer()");
}

void WebGPUCommandBuffer::commit()
{
    LOG(WebGPU, "WebGPUCommandBuffer::commit()");
    if (!m_commandBuffer)
        return;

    return m_commandBuffer->commit();
}

void WebGPUCommandBuffer::presentDrawable(WebGPUDrawable& drawable)
{
    LOG(WebGPU, "WebGPUCommandBuffer::presentDrawable()");
    if (!m_commandBuffer)
        return;

    return m_commandBuffer->presentDrawable(drawable.drawable());
}

RefPtr<WebGPURenderCommandEncoder> WebGPUCommandBuffer::createRenderCommandEncoderWithDescriptor(WebGPURenderPassDescriptor& descriptor)
{
    RefPtr<WebGPURenderCommandEncoder> commandEncoder = WebGPURenderCommandEncoder::create(this->context(), this, &descriptor);
    return commandEncoder;
}

RefPtr<WebGPUComputeCommandEncoder> WebGPUCommandBuffer::createComputeCommandEncoder()
{
    RefPtr<WebGPUComputeCommandEncoder> commandEncoder = WebGPUComputeCommandEncoder::create(this->context(), this);
    return commandEncoder;
}

DOMPromiseProxy<IDLVoid>& WebGPUCommandBuffer::completed()
{
    return m_commandBuffer->completed();
}

} // namespace WebCore

#endif