/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBGL) #include <JavaScriptCore/Float32Array.h> #include <JavaScriptCore/Int32Array.h> #include <JavaScriptCore/Uint32Array.h> #include <JavaScriptCore/Uint8Array.h> namespace JSC { class ExecState; class JSValue; } namespace WebCore { class JSDOMGlobalObject; class WebGLBuffer; class WebGLFramebuffer; class WebGLProgram; class WebGLRenderbuffer; class WebGLTexture; class WebGLVertexArrayObject; class WebGLVertexArrayObjectOES; using WebGLAny = Variant< std::nullptr_t, bool, int, unsigned, long long, float, String, Vector<bool>, Vector<int>, RefPtr<Float32Array>, RefPtr<Int32Array>, RefPtr<Uint32Array>, RefPtr<Uint8Array>, RefPtr<WebGLBuffer>, RefPtr<WebGLFramebuffer>, RefPtr<WebGLProgram>, RefPtr<WebGLRenderbuffer>, RefPtr<WebGLTexture>, RefPtr<WebGLVertexArrayObjectOES> #if ENABLE(WEBGL2) , RefPtr<WebGLVertexArrayObject> #endif >; } // namespace WebCore #endif