/* * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #pragma once #include "CanvasPath.h" #include "SVGPathUtilities.h" #include <wtf/Optional.h> #include <wtf/RefCounted.h> namespace WebCore { struct DOMMatrix2DInit; class WEBCORE_EXPORT Path2D final : public RefCounted<Path2D>, public CanvasPath { WTF_MAKE_FAST_ALLOCATED; public: virtual ~Path2D(); static Ref<Path2D> create() { return adoptRef(*new Path2D); } static Ref<Path2D> create(const Path& path) { return adoptRef(*new Path2D(path)); } static Ref<Path2D> create(const Path2D& path) { return create(path.path()); } static Ref<Path2D> create(const String& pathData) { return create(buildPathFromString(pathData)); } ExceptionOr<void> addPath(Path2D&, DOMMatrix2DInit&&); const Path& path() const { return m_path; } private: Path2D() = default; Path2D(const Path& path) : CanvasPath(path) { } }; } // namespace WebCore