#pragma once
#include "EventModifierInit.h"
#include "KeypressCommand.h"
#include "UIEventWithKeyState.h"
#include <memory>
#include <wtf/Vector.h>
namespace WebCore {
class Node;
class PlatformKeyboardEvent;
class KeyboardEvent final : public UIEventWithKeyState {
public:
enum KeyLocationCode {
DOM_KEY_LOCATION_STANDARD = 0x00,
DOM_KEY_LOCATION_LEFT = 0x01,
DOM_KEY_LOCATION_RIGHT = 0x02,
DOM_KEY_LOCATION_NUMPAD = 0x03
};
WEBCORE_EXPORT static Ref<KeyboardEvent> create(const PlatformKeyboardEvent&, RefPtr<WindowProxy>&&);
static Ref<KeyboardEvent> createForBindings();
struct Init : public EventModifierInit {
String key;
String code;
unsigned location;
bool repeat;
bool isComposing;
String keyIdentifier;
std::optional<unsigned> keyLocation;
unsigned charCode;
unsigned keyCode;
unsigned which;
};
static Ref<KeyboardEvent> create(const AtomicString& type, const Init&, IsTrusted = IsTrusted::No);
virtual ~KeyboardEvent();
WEBCORE_EXPORT void initKeyboardEvent(const AtomicString& type, bool canBubble, bool cancelable, RefPtr<WindowProxy>&&,
const String& keyIdentifier, unsigned location,
bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool altGraphKey = false);
#if ENABLE(KEYBOARD_KEY_ATTRIBUTE)
const String& key() const { return m_key; }
#endif
#if ENABLE(KEYBOARD_CODE_ATTRIBUTE)
const String& code() const { return m_code; }
#endif
const String& keyIdentifier() const { return m_keyIdentifier; }
unsigned location() const { return m_location; }
bool repeat() const { return m_repeat; }
WEBCORE_EXPORT bool getModifierState(const String& keyIdentifier) const;
const PlatformKeyboardEvent* underlyingPlatformEvent() const { return m_underlyingPlatformEvent.get(); }
PlatformKeyboardEvent* underlyingPlatformEvent() { return m_underlyingPlatformEvent.get(); }
WEBCORE_EXPORT int keyCode() const; WEBCORE_EXPORT int charCode() const;
EventInterface eventInterface() const final;
bool isKeyboardEvent() const final;
int which() const final;
bool isComposing() const { return m_isComposing; }
#if PLATFORM(COCOA)
bool handledByInputMethod() const { return m_handledByInputMethod; }
const Vector<KeypressCommand>& keypressCommands() const { return m_keypressCommands; }
Vector<KeypressCommand>& keypressCommands() { return m_keypressCommands; }
#endif
private:
KeyboardEvent();
KeyboardEvent(const PlatformKeyboardEvent&, RefPtr<WindowProxy>&&);
KeyboardEvent(const AtomicString&, const Init&, IsTrusted);
std::unique_ptr<PlatformKeyboardEvent> m_underlyingPlatformEvent;
#if ENABLE(KEYBOARD_KEY_ATTRIBUTE)
String m_key;
#endif
#if ENABLE(KEYBOARD_CODE_ATTRIBUTE)
String m_code;
#endif
String m_keyIdentifier;
unsigned m_location { DOM_KEY_LOCATION_STANDARD };
bool m_repeat { false };
bool m_isComposing { false };
std::optional<unsigned> m_charCode;
std::optional<unsigned> m_keyCode;
std::optional<unsigned> m_which;
#if PLATFORM(COCOA)
bool m_handledByInputMethod { false };
Vector<KeypressCommand> m_keypressCommands;
#endif
};
}
SPECIALIZE_TYPE_TRAITS_EVENT(KeyboardEvent)