DeviceOrientationEvent.cpp [plain text]
#include "config.h"
#include "DeviceOrientationEvent.h"
#include "DeviceOrientationData.h"
namespace WebCore {
DeviceOrientationEvent::~DeviceOrientationEvent() = default;
DeviceOrientationEvent::DeviceOrientationEvent()
: m_orientation(DeviceOrientationData::create())
{
}
DeviceOrientationEvent::DeviceOrientationEvent(const AtomicString& eventType, DeviceOrientationData* orientation)
: Event(eventType, false, false) , m_orientation(orientation)
{
}
std::optional<double> DeviceOrientationEvent::alpha() const
{
return m_orientation->alpha();
}
std::optional<double> DeviceOrientationEvent::beta() const
{
return m_orientation->beta();
}
std::optional<double> DeviceOrientationEvent::gamma() const
{
return m_orientation->gamma();
}
#if PLATFORM(IOS)
std::optional<double> DeviceOrientationEvent::compassHeading() const
{
return m_orientation->compassHeading();
}
std::optional<double> DeviceOrientationEvent::compassAccuracy() const
{
return m_orientation->compassAccuracy();
}
void DeviceOrientationEvent::initDeviceOrientationEvent(const AtomicString& type, bool bubbles, bool cancelable, std::optional<double> alpha, std::optional<double> beta, std::optional<double> gamma, std::optional<double> compassHeading, std::optional<double> compassAccuracy)
{
if (isBeingDispatched())
return;
initEvent(type, bubbles, cancelable);
m_orientation = DeviceOrientationData::create(alpha, beta, gamma, compassHeading, compassAccuracy);
}
#else
std::optional<bool> DeviceOrientationEvent::absolute() const
{
return m_orientation->absolute();
}
void DeviceOrientationEvent::initDeviceOrientationEvent(const AtomicString& type, bool bubbles, bool cancelable, std::optional<double> alpha, std::optional<double> beta, std::optional<double> gamma, std::optional<bool> absolute)
{
if (isBeingDispatched())
return;
initEvent(type, bubbles, cancelable);
m_orientation = DeviceOrientationData::create(alpha, beta, gamma, absolute);
}
#endif
EventInterface DeviceOrientationEvent::eventInterface() const
{
#if ENABLE(DEVICE_ORIENTATION)
return DeviceOrientationEventInterfaceType;
#else
return EventInterfaceType;
#endif
}
}