DOMMatrix.idl   [plain text]


/*
 * Copyright (C) 2017 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

// FIXME: Should be [LegacyWindowAlias=(SVGMatrix, WebKitCSSMatrix)].
[
    Constructor(optional (DOMString or sequence<unrestricted double>) init),
    ConstructorMayThrowException,
    ConstructorCallWith=ScriptExecutionContext,
    ExportMacro=WEBCORE_EXPORT,
    Exposed=(Window,Worker),
    ImplementationLacksVTable
 ] interface DOMMatrix : DOMMatrixReadOnly {
    [MayThrowException, NewObject] static DOMMatrix fromMatrix(optional DOMMatrixInit other);
    [MayThrowException, NewObject] static DOMMatrix fromFloat32Array(Float32Array array32);
    [MayThrowException, NewObject] static DOMMatrix fromFloat64Array(Float64Array array64);

    // These attributes are simple aliases for certain elements of the 4x4 matrix
    inherit attribute unrestricted double a; // Alias for m11.
    inherit attribute unrestricted double b; // Alias for m12.
    inherit attribute unrestricted double c; // Alias for m21.
    inherit attribute unrestricted double d; // Alias for m22.
    inherit attribute unrestricted double e; // Alias for m41.
    inherit attribute unrestricted double f; // Alias for m42.

    inherit attribute unrestricted double m11;
    inherit attribute unrestricted double m12;
    inherit attribute unrestricted double m13;
    inherit attribute unrestricted double m14;
    inherit attribute unrestricted double m21;
    inherit attribute unrestricted double m22;
    inherit attribute unrestricted double m23;
    inherit attribute unrestricted double m24;
    inherit attribute unrestricted double m31;
    inherit attribute unrestricted double m32;
    inherit attribute unrestricted double m33;
    inherit attribute unrestricted double m34;
    inherit attribute unrestricted double m41;
    inherit attribute unrestricted double m42;
    inherit attribute unrestricted double m43;
    inherit attribute unrestricted double m44;

    // Mutable transform methods
    [MayThrowException] DOMMatrix multiplySelf(optional DOMMatrixInit other);
    [MayThrowException] DOMMatrix preMultiplySelf(optional DOMMatrixInit other);
    DOMMatrix translateSelf(optional unrestricted double tx = 0,
                            optional unrestricted double ty = 0,
                            optional unrestricted double tz = 0);
    DOMMatrix scaleSelf(optional unrestricted double scaleX = 1,
                        optional unrestricted double scaleY,
                        optional unrestricted double scaleZ = 1,
                        optional unrestricted double originX = 0,
                        optional unrestricted double originY = 0,
                        optional unrestricted double originZ = 0);
    DOMMatrix scale3dSelf(optional unrestricted double scale = 1,
                          optional unrestricted double originX = 0,
                          optional unrestricted double originY = 0,
                          optional unrestricted double originZ = 0);
    DOMMatrix rotateSelf(optional unrestricted double rotX = 0,
                         optional unrestricted double rotY,
                         optional unrestricted double rotZ); // Angles are in degrees.
    DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0,
                                   optional unrestricted double y = 0);
    DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0,
                                  optional unrestricted double y = 0,
                                  optional unrestricted double z = 0,
                                  optional unrestricted double angle = 0); // Angle is in degrees.
    DOMMatrix skewXSelf(optional unrestricted double sx = 0); // Angle is in degrees.
    DOMMatrix skewYSelf(optional unrestricted double sy = 0); // Angle is in degrees.
    DOMMatrix invertSelf();

    [Exposed=Window, MayThrowException, ImplementedAs=setMatrixValueForBindings] DOMMatrix setMatrixValue(DOMString transformList);
};