/* * Copyright (C) 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FloatingPointEnvironment.h" #include <wtf/MainThread.h> #include <wtf/NeverDestroyed.h> #if PLATFORM(IOS) namespace WebCore { FloatingPointEnvironment& FloatingPointEnvironment::singleton() { static NeverDestroyed<FloatingPointEnvironment> floatingPointEnvironment; return floatingPointEnvironment; } FloatingPointEnvironment::FloatingPointEnvironment() : m_isInitialized(false) { } void FloatingPointEnvironment::enableDenormalSupport() { RELEASE_ASSERT(isUIThread()); #if defined _ARM_ARCH_7 fenv_t env; fegetenv(&env); env.__fpscr &= ~0x01000000U; fesetenv(&env); #endif // Supporting denormal mode is already the default on x86, x86_64, and ARM64. } void FloatingPointEnvironment::saveMainThreadEnvironment() { RELEASE_ASSERT(!m_isInitialized); RELEASE_ASSERT(isUIThread()); fegetenv(&m_mainThreadEnvironment); m_isInitialized = true; } void FloatingPointEnvironment::propagateMainThreadEnvironment() { RELEASE_ASSERT(m_isInitialized); RELEASE_ASSERT(!isUIThread()); fesetenv(&m_mainThreadEnvironment); } } // namespace WebCore #endif // PLATFORM(IOS)